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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Question about BG standarts
As I understand, it's Ok to move, rotate, scale etc. the model, but never change the camera view when rendering. The light also set as standart BG light (in the Basic.max file) What about scale, what kind of units or limits did you use (or is it done by eye, comparing with original buildings in game) I think I start to understand how to use UVW maps, so if I had a uniformal scale, maybe texturing would be easier... ![]() |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:36 PM |