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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
hehe I hit that X alt X thing before, gave me hours of frustration as well
X = hide/show transform gizmo Alt + X = see through mode suffer through it hmmm... I like the sound of that muhahahaha! ![]() EDIT: just noticed that this is a not a mansard but a changing slope hip still real tough. so the sudo tut might not be applicable this is more than a pain. I started making a tutorial on this but have not gotten far enough to be of any help. you are walking through a nightmare; properly mapping a mansard roof with a shingle texture is even tougher than a hip roof and those are not so easy either. as far as suffering through it might not be worth it. I should send you my 'properly mapped mansard roof' I had a good many hours logged and a good grasp of unwrap uvw before attempting this one and it still took about 10-18 hours getting it right. but it helps knowing how to break selected vertices and how to weld them back together tut in a nutshell w/o pics try this clone your roof. Shift + Move, select clone. select 2 of the horizontal edges (above and below themselves) then click loop you should now have at least 8 edges selected. now hold down Ctrl while clicking the vertice button (located just under the selection roll out) this will convert the selected edges to vertices. now click the edges button again and this will take you back to your previous selected edges. now click remove. this will remove the edges. click the vertice button. this will take you back to the previously selected vertices. now click remove again. this will leave you with a much more simple model to texture. once that is done nicely convert it to editable poly then you can add back in the missing geometry (the edges you removed) and shape it better, back to what it was. then you can do some touch up with another unwrap uvw. tut in a nutshell w/o pics This post has been edited by Sir-Kill: Jun 29 2008, 01:33 AM -------------------- |
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