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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
True, X-Ray mod does this too, I totally forgot...
![]() About UVW modifiers - in my whole 3d career, I´ve never used Unwrap modifier. I always worked with UVW Maps for every component. Yes, it takes a little bit more time, but if you´re not good in unwrapping, then bad unwrap and its correction will take even more. Just ask SK. Hey, SK, send him untextured House01. He´ll see how it has been made, so he´ll be able to make his own based on it... -------------------- Valiant
Tower Of Deception creator. |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:37 PM |