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> Global Not Setting, And one other thing...
Sir_Carnifex
post Jun 22 2008, 04:05 AM
Post #1





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Posts: 490
Joined: 8-April 08
From: U.S.A




I'm having a problem with a global variable not setting properly. This dialogue works fine, but I can't get the next in the series to occur unless I manually set it. Yet, you'd think that if it weren't being changed, that the initial dialogue would repeat over and over, but it doesn't.

Here's the code:

CODE
APPEND BKORGAN
IF ~InParty("CXHalbo")
See("CXHalbo")
!Dead("CXHalbo")
!StateCheck("CXHalbo",STATE_SLEEPING)
Global("KorganHalbo1","GLOBAL",0)~ THEN BEGIN KorganHalboTalkDwarf1
SAY ~Blah Blah.~
=
~Blah Blah.~
IF ~~ THEN DO ~SetGlobal("KorganHalbo1","GLOBAL",1)~ EXTERN BCXHALBO KorganHalboTalkDwarf1.1
END
END



The second question is:

How do I go about setting a character's state to intoxicated? I couldn't find any specific state for that. The only thing I could find was the wish spell.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Sikret
post Jun 25 2008, 06:12 AM
Post #2


The Tactician
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Posts: 7794
Joined: 1-December 05




The method to do it is very easy. You make a custom spell which applies the intoxication effect and then forcecast it on the creature in the dialogue file or in a script (deending on the situation).

If you want, I can do it for you. Just send me your prefix (in order to name the new spell correctly to make sure that it won't cause conflicts with other mods) and the dialogue file in which you want to apply the effect (you can send them to me via PM if you want).


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sir_Carnifex
post Jun 25 2008, 06:12 PM
Post #3





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Posts: 490
Joined: 8-April 08
From: U.S.A




QUOTE(Sikret @ Jun 25 2008, 01:12 AM) *
The method to do it is very easy. You make a custom spell which applies the intoxication effect and then forcecast it on the creature in the dialogue file or in a script (deending on the situation).

If you want, I can do it for you. Just send me your prefix (in order to name the new spell correctly to make sure that it won't cause conflicts with other mods) and the dialogue file in which you want to apply the effect (you can send them to me via PM if you want).

Easy is a very relative word. smile.gif

I would be very appreciative if you would do that, Sikret. I'll PM the info over later.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Posts in this topic
Sir_Carnifex   Global Not Setting   Jun 22 2008, 04:05 AM
Bookwyrme   One way to check to see if it is or is not setting...   Jun 22 2008, 06:01 AM
Sir_Carnifex   Thanks, I'll check to see if it sets. I didn...   Jun 22 2008, 06:06 AM
Sikret   Variabes take a little bit time to be set. If you ...   Jun 22 2008, 06:31 AM
Moongaze   "The next in the series" being the next ...   Jun 22 2008, 09:11 AM
Tervadh   The second question is: How do I go about setting...   Jun 22 2008, 02:41 PM
Sir_Carnifex   [quote name='Sir_Carnifex' post='32497' date='Jun ...   Jun 22 2008, 10:43 PM
Moongaze   [quote name='Sir_Carnifex' post='32531' date='Jun ...   Jun 23 2008, 06:06 AM
Sir_Carnifex   The second question is: How do I go about setting...   Jun 24 2008, 02:07 AM
Bookwyrme   CHAIN rules.   Jun 22 2008, 11:54 PM
Bookwyrme   I wouldn't mind seeing a demonstration myself ...   Jun 24 2008, 02:50 AM
kulyok   Look at Xan's code: there's an intoxicatio...   Jun 24 2008, 10:59 AM
Sir_Carnifex   Alright, I may be wrong, but it looks like that sc...   Jun 24 2008, 09:58 PM
Tervadh   Alright, I may be wrong, but it looks like that sc...   Jul 20 2008, 08:13 PM
Sir_Carnifex   Eh, sorry for the late response... e-mail notifica...   Jul 23 2008, 03:31 AM
Daulmakan   Can't you do a SetStat for it after the dialog...   Jun 25 2008, 01:17 AM
Sir_Carnifex   I could if I knew how. First, I don't remembe...   Jun 25 2008, 02:23 AM
Sikret   The method to do it is very easy. You make a custo...   Jun 25 2008, 06:12 AM
Sir_Carnifex   The method to do it is very easy. You make a custo...   Jun 25 2008, 06:12 PM


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