| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jun 22 2008, 04:05 AM
Post
#1
|
|
|
Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I'm having a problem with a global variable not setting properly. This dialogue works fine, but I can't get the next in the series to occur unless I manually set it. Yet, you'd think that if it weren't being changed, that the initial dialogue would repeat over and over, but it doesn't.
Here's the code: CODE APPEND BKORGAN IF ~InParty("CXHalbo") See("CXHalbo") !Dead("CXHalbo") !StateCheck("CXHalbo",STATE_SLEEPING) Global("KorganHalbo1","GLOBAL",0)~ THEN BEGIN KorganHalboTalkDwarf1 SAY ~Blah Blah.~ = ~Blah Blah.~ IF ~~ THEN DO ~SetGlobal("KorganHalbo1","GLOBAL",1)~ EXTERN BCXHALBO KorganHalboTalkDwarf1.1 END END The second question is: How do I go about setting a character's state to intoxicated? I couldn't find any specific state for that. The only thing I could find was the wish spell. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
|
|
|
![]() |
Jun 25 2008, 01:17 AM
Post
#2
|
|
|
Forum Member Posts: 71 Joined: 13-July 07 From: The Houses of the Holy |
Can't you do a SetStat for it after the dialog? Or enforcing a spell with the drunkness effect/opcode?
QUOTE #94 (0x05E) Stat: Drunkenness Modifier [94]Parameter #1: Statistic Modifier
Parameter #2: Type Description: Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field. Known values for 'Type' are: 0 Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value 1 Flat Value Modifier -> Skill = 'Statistic Modifier' value 2 Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100 -------------------- |
|
|
|
Sir_Carnifex Global Not Setting Jun 22 2008, 04:05 AM
Bookwyrme One way to check to see if it is or is not setting... Jun 22 2008, 06:01 AM
Sir_Carnifex Thanks, I'll check to see if it sets. I didn... Jun 22 2008, 06:06 AM
Sikret Variabes take a little bit time to be set. If you ... Jun 22 2008, 06:31 AM
Moongaze "The next in the series" being the next ... Jun 22 2008, 09:11 AM
Tervadh The second question is:
How do I go about setting... Jun 22 2008, 02:41 PM
Sir_Carnifex [quote name='Sir_Carnifex' post='32497' date='Jun ... Jun 22 2008, 10:43 PM

Moongaze [quote name='Sir_Carnifex' post='32531' date='Jun ... Jun 23 2008, 06:06 AM
Sir_Carnifex The second question is:
How do I go about setting... Jun 24 2008, 02:07 AM
Bookwyrme CHAIN rules. Jun 22 2008, 11:54 PM
Bookwyrme I wouldn't mind seeing a demonstration myself ... Jun 24 2008, 02:50 AM
kulyok Look at Xan's code: there's an intoxicatio... Jun 24 2008, 10:59 AM
Sir_Carnifex Alright, I may be wrong, but it looks like that sc... Jun 24 2008, 09:58 PM
Tervadh Alright, I may be wrong, but it looks like that sc... Jul 20 2008, 08:13 PM
Sir_Carnifex Eh, sorry for the late response... e-mail notifica... Jul 23 2008, 03:31 AM
Sir_Carnifex I could if I knew how. First, I don't remembe... Jun 25 2008, 02:23 AM
Sikret The method to do it is very easy. You make a custo... Jun 25 2008, 06:12 AM
Sir_Carnifex The method to do it is very easy. You make a custo... Jun 25 2008, 06:12 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 11th March 2026 - 11:34 PM |