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#1
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![]() Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A ![]() |
I'm having a problem with a global variable not setting properly. This dialogue works fine, but I can't get the next in the series to occur unless I manually set it. Yet, you'd think that if it weren't being changed, that the initial dialogue would repeat over and over, but it doesn't.
Here's the code: CODE APPEND BKORGAN IF ~InParty("CXHalbo") See("CXHalbo") !Dead("CXHalbo") !StateCheck("CXHalbo",STATE_SLEEPING) Global("KorganHalbo1","GLOBAL",0)~ THEN BEGIN KorganHalboTalkDwarf1 SAY ~Blah Blah.~ = ~Blah Blah.~ IF ~~ THEN DO ~SetGlobal("KorganHalbo1","GLOBAL",1)~ EXTERN BCXHALBO KorganHalboTalkDwarf1.1 END END The second question is: How do I go about setting a character's state to intoxicated? I couldn't find any specific state for that. The only thing I could find was the wish spell. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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#2
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![]() Forum Member Posts: 49 Joined: 20-October 06 ![]() |
The second question is: It's a stat (stats.ids) not a state (state.ids). So you can do a StatCheck and then apply a Drunkenness modifier (opcode #94) via spell, etc.
How do I go about setting a character's state to intoxicated? I couldn't find any specific state for that. The only thing I could find was the wish spell. -------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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#3
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![]() Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A ![]() |
The second question is: It's a stat (stats.ids) not a state (state.ids). So you can do a StatCheck and then apply a Drunkenness modifier (opcode #94) via spell, etc.How do I go about setting a character's state to intoxicated? I couldn't find any specific state for that. The only thing I could find was the wish spell. Alright, back to the intoxication thing. I have to admit that when I look at this explanation, then the stats, then the set spell, then the opcodes, I'm sure if anyone were looking at me, he'd see question marks floating above my head. So would it be too much to ask for a demonstration of HOW to use these to set a character to be drunk after a dialogue? Thanks! -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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