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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
After more than 3 years of waiting, I am welcoming this new year with a released Version 0.4 (or Beta 4) of SpellPack. The entire structure of the mod has been revamped; the stuff you see here will be identical to that of the full unfinished mod. SpellPack has grown both in components (21) and size (76.6 MB).
Some of the changes and new features include but is not limited to: - Spells present in previous versions of SpellPack have been fixed. - A smarter version of Otiluke's Resilient Sphere, which allows the caster to cast the spell onto himself or his allies without worrying about saving throws or magic resistance. - The AD&D version of chain lightning, which strikes one creature, then arcs to several other creatures, with the bolt getting weaker with each strike. - The AD&D version of Shadow Door, which not only permits the wizard to disappear, but the door "hangs" there for a period of time. Creatures pursuing the wizard will enter the "door" as well, and disappear into an empty room, searching for the wizard. - Graphics for Fireball projectile (but not the explosion) now uses the BGI version. - Several IWD I/II spells, such as Moon Motes and Shroud of Flame are introduced. - A cutscenized Planescape Torment spell, deathbolt. This is something new in the BG series, and it is still experimental, so it is an optional component. Download B4 [76.6 MB] Readme -Galactygon -------------------- |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
The hammer is used as "striking" weapon (at a distance) rather than "throwing" weapon, so, no, I don't see this one appearing in any of my releases. There are other uses for Miloch's throwing hammer mod, so I am still interested.
What I really need is an animation with a hammer fading in and out to strike a creature (in a similar manner to IWD's Mordenkainen's Sword, but not the PST animation). This could be done, but it won't be me. -Galactygon -------------------- |
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#3
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Forum Member Posts: 15 Joined: 5-January 08 From: All over the place ![]() |
The hammer is used as "striking" weapon (at a distance) rather than "throwing" weapon, so, no, I don't see this one appearing in any of my releases. What I really need is an animation with a hammer fading in and out to strike a creature (in a similar manner to IWD's Mordenkainen's Sword, but not the PST animation). This could be done, but it won't be me. -Galactygon You do not considered the hammer as thrown, rather a "dancing" weapon, similar to Mordenkainen's Sword. Even so, do you object to the cosmetic tweak of making it appear thrown? -------------------- QUOTE People want [M. Night Shyamalan] to do what he has done before...make good movies. People want [Rob Zombie] to do what he hasn't done before...make good movies. Community Contributions * Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides * |
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#4
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
You do not considered the hammer as thrown, rather a "dancing" weapon, similar to Mordenkainen's Sword. That's right. Even so, do you object to the cosmetic tweak of making it appear thrown? If it's in a different mod, I don't, but I don't see myself doing it. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 6th October 2025 - 01:43 PM |