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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
I know, I supposed to learn how to create textures myself
![]() I am interested in Mtl libs because, since the help file is missing in my version of max, original Mtl libs probably (almost sure) too. When I choose materials in Mat. Editor there are a lot of textures marked red (brick, concrete and other building materials). For the plant followed the tut form 3dtotal.com called "Modeling a Plant" by Thomas Rinsch (bmp. Ref picture,- create plane,- convert to editable poly ... then stuff started that I don’t understand yet) This post has been edited by HERD: Jun 17 2008, 06:06 PM |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:32 PM |