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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Not bad at all.
About Mtl libraries - it´s just an .mtl file which stores informations about your currently used bitmaps and materials. After its creation you can freely use it in any scene you want, just pick it up from Material Editor. Of course, it contains not the bitmaps and materials itself, more like references to these. So if you move your bitmaps texture files somewhere else and won´t let Max know about their new location, it will always show you a pop-up window with a warning message it´s missing them. Then you´ll have to learn him their new loaction... No big deal either. -------------------- Valiant
Tower Of Deception creator. |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:32 PM |