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HERD
post Jun 16 2008, 07:06 PM
Post #1


The Islander
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Member of Graphics Dept.
Posts: 365
Joined: 31-January 05
From: Queens, NY




Instead of a nice girl like in tut, got Shaquille O'Neal. smile.gif
When converted to poly or mesh, tons of vertices appeared (why?),
had to edit as a patch. Mesh smooth did not work well either because of it.
Is there a way in Max to stop a process, if I know I’ve made a mistake?
(Ctrl+Alt+Delete doesn’t work)

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Sir-Kill
post Jun 16 2008, 07:40 PM
Post #2


consiglieri
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Joined: 13-August 04
From: Michigan, U.S.A.




when you have a surface modifier there is a section in the parameters that says 'Patch Topology' the steps are too high. set it to 0 or 1. but the higher the number the more subdivisions you will have.

as far as the seam in the middle it seems to me that you did not scale the middle edge verticies.
when you have the half face selected and vertex sub-object selected.
Drag a selection box around center face vertices ONLY.
select scale.
make sure "Use Selection Center" is the mode you have as well. (right side of the word 'View' in the drop down box.
Grab just the X on the Transform Gizmo and pull to the left, till 1 or 0
then mirror and weld the common verticies.

I would never recommend you use mesh or turbo smooth on something that is not a low poly build. and with the surface steps set to 5 it is not low wink.gif

when you mirror use instance. so when you change some part of the geometry on one side it also changes the other saving you a lot of work. you can make it unique real easily before you attach the other half.

no there is no way to stop the processes some times just try not to get to carried away with the polys wink.gif

looks real good for an O'neal smile.gif

This post has been edited by Sir-Kill: Jun 16 2008, 07:45 PM


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HERD   Learning 3D   Jun 16 2008, 07:06 PM
Sir-Kill   when you have a surface modifier there is a sectio...   Jun 16 2008, 07:40 PM
HERD   Yep, it is much better now, thanks ! One more ...   Jun 17 2008, 01:18 AM
Sir-Kill   material lib's. are imo your bitmaps and proce...   Jun 17 2008, 03:23 AM
HERD   Evolution of my plant Used UVW coordinates in this...   Jun 17 2008, 03:24 PM
Valiant   Not bad at all. About Mtl libraries - it´s just...   Jun 17 2008, 03:55 PM
Sir-Kill   nice, how did you create that? polygonal, spline, ...   Jun 17 2008, 04:07 PM
HERD   I know, I supposed to learn how to create textures...   Jun 17 2008, 06:03 PM
Sir-Kill   red? do you mean little red flags next to the word...   Jun 17 2008, 08:14 PM
HERD   That is it, little red flags. Why I do not see bri...   Jun 17 2008, 09:58 PM
Sir-Kill   good to see that you have them. like I said tho yo...   Jun 17 2008, 11:11 PM
HERD   Here she is, Miss America! Sorry, I am too ti...   Jun 19 2008, 01:10 AM
Sir-Kill   looks good! eat something, there is more and b...   Jun 19 2008, 12:29 PM
Valiant   pure truth, I hate snap tool, too...   Jun 19 2008, 12:30 PM
HERD   I really want to try to model a house in BG standa...   Jun 19 2008, 12:55 PM
Sir-Kill   Val and I have been trying to work out some standa...   Jun 19 2008, 01:56 PM
HERD   SK, do you know how to make screenshots when in 3d...   Jun 25 2008, 02:04 PM
Sir-Kill   if you hit the print screen button it is saved on ...   Jun 25 2008, 02:24 PM
HERD   Oh yes, I remember using it once, mswin clipboard ...   Jun 25 2008, 02:39 PM
Sir-Kill   I would not do it in paint. paste it using psp or ...   Jun 25 2008, 02:43 PM
HERD   ... and I need it right away: what the hell did I ...   Jun 28 2008, 04:16 PM
Valiant   Well, I see you have converted original sphere to ...   Jun 28 2008, 07:35 PM
HERD   This is too, but the main thing turned out to be ...   Jun 28 2008, 07:47 PM
Valiant   True, X-Ray mod does this too, I totally forgot......   Jun 28 2008, 07:57 PM
HERD   That would be nice, but I don't think I should...   Jun 28 2008, 08:26 PM
Sir-Kill   hehe I hit that X alt X thing before, gave me hour...   Jun 29 2008, 12:57 AM
HERD   I was complaining about it in "it is just a ...   Jun 29 2008, 11:29 AM
Sir-Kill   it is closer to an explosion than a box, you have ...   Jun 29 2008, 12:32 PM
HERD   Question about BG standarts As I understand, it...   Jul 7 2008, 08:53 AM
Sir-Kill   when building your scene you can zoom (field of vi...   Jul 7 2008, 12:40 PM
HERD   Exactly what I thought, that the smallest door th...   Jul 7 2008, 03:46 PM
Sir-Kill   yes merge is very powerful, unlike import it also ...   Jul 7 2008, 04:18 PM
Valiant   ...reading very sporadicaly, I´m on holiday - wha...   Jul 8 2008, 03:00 PM
Sir-Kill   enjoy your holiday. either create plane or use ba...   Jul 8 2008, 03:34 PM
Valiant   I would say to create the plane. This is the way I...   Jul 9 2008, 07:16 PM
Sir-Kill   so you did get it to work that way? cool.   Jul 9 2008, 07:29 PM
HERD   Gotta be real dimentions : X/Z/Y, if not , never m...   Jul 12 2008, 10:21 AM
HERD   Is Mac really better now? (Have to go with the flo...   Sep 12 2008, 02:07 PM
Sir-Kill   what?   Sep 12 2008, 02:50 PM
HERD   Apple, said to be better for graphics :closedeyes...   Sep 12 2008, 03:11 PM
Sir-Kill   ah, well 3ds only works on M$ iirc, however I...   Sep 12 2008, 03:43 PM
HERD   Texturing is getting better Size turned out to b...   Oct 3 2008, 06:48 PM
Sir-Kill   comming along real nice :) texture or model size?...   Oct 3 2008, 09:21 PM
HERD   Will try. Q: When using Stucco, do I need a bum...   Oct 3 2008, 10:19 PM
Sir-Kill   need a bump? no but they look better if so, Ill ex...   Oct 4 2008, 01:27 PM
Sir-Kill   addendum: here is 2 sets of noise and they get pr...   Oct 4 2008, 02:44 PM
HERD   I guess I took too complicated stone texture to be...   Oct 5 2008, 08:45 PM
Sir-Kill   no it was probably my fault, there is a lot of var...   Oct 5 2008, 10:55 PM
HERD   Stone started to work, kinda. Tried to ruin the to...   Oct 6 2008, 03:00 PM
Valiant   Yep, HERD, that´s a good one for the start. About...   Oct 6 2008, 03:33 PM
HERD   Thanks for the advice, can't use it yet, - don...   Oct 6 2008, 05:13 PM
HERD   Somebody asked for ref pictures, here are some:   Oct 6 2008, 05:49 PM
Sir-Kill   well with everything 3d there is more than one way...   Oct 6 2008, 05:50 PM
HERD   SK, when you have time, could you explain how to d...   Oct 6 2008, 05:57 PM
Sir-Kill   why dont you paste a pic showing where you want th...   Oct 6 2008, 07:11 PM
HERD   I want a hole in the wall and a chipped corner :)...   Oct 6 2008, 07:37 PM
Sir-Kill   does the hole go all the way through or is it just...   Oct 6 2008, 08:20 PM
HERD   huge bashed portion DL wanted his walls ruined, t...   Oct 6 2008, 08:42 PM
Sir-Kill   it looked mostly like a good solid build but I add...   Oct 7 2008, 12:49 AM
HERD   Thanks , now I have a lot of new stuff to study. J...   Oct 7 2008, 01:11 AM
Sir-Kill   if I was not so busy with RL I would have gotten b...   Oct 7 2008, 01:29 AM
Valiant   Yep, SK is right, boolean operator and some chunk ...   Oct 7 2008, 07:55 AM
HERD   Everything works, except for the SpeedTree (failed...   Oct 8 2008, 01:01 AM
Sir-Kill   speedtree is the way to go if you trees are to hav...   Oct 8 2008, 02:42 AM
HERD   Having fun with plants :) Q: What tool/modifier ...   Oct 13 2008, 07:20 PM
Sir-Kill   nice tomatoes, the plant part should not concern y...   Oct 13 2008, 11:41 PM
HERD   I made them bigger, so you could see, those are s...   Oct 14 2008, 12:07 AM
Sir-Kill   ah I see strawberries now. :) so you want the soi...   Oct 14 2008, 01:30 PM
HERD   Mix map, mix channel sounds too difficult, without...   Oct 14 2008, 09:21 PM
Sir-Kill   is that mine? if so I just made a 2d texture using...   Oct 14 2008, 09:31 PM
HERD   Yes, will try Usualy I make sure they look goo...   Oct 14 2008, 09:47 PM
Sir-Kill   tool for what? making seamless textures? best I ca...   Oct 14 2008, 10:09 PM
HERD   Found tutorial, not exactly a tool, but still post...   Oct 14 2008, 10:12 PM
HERD   Dosn't look old yet, - looks like a cow with s...   Oct 14 2008, 11:03 PM
Sir-Kill   it is coming along nicely. did you use a bump map...   Oct 14 2008, 11:41 PM
HERD   Yes, bump on glass, love them Now collecting nice ...   Oct 15 2008, 02:06 AM
Sir-Kill   are you using raytrace for the reflections? if not...   Oct 15 2008, 12:36 PM
Sir-Kill   look in to displace (WSM), displace approx, and di...   Oct 15 2008, 02:59 PM
HERD   Thanks! Yes, I am using Raytrace (actually thi...   Oct 15 2008, 06:53 PM
Sir-Kill   there is a way to make the raytraced material a re...   Oct 15 2008, 07:27 PM
Valiant   About the old houses - here´s the one I made a fe...   Oct 18 2008, 07:21 AM
Sir-Kill   yeah that is a great replica of a SoA house. no I...   Oct 18 2008, 03:13 PM
HERD   Did not have enough time and skill to follow throu...   Oct 20 2008, 08:10 PM
HERD   Grass and Sand Grass and Stone   Oct 20 2008, 08:43 PM
Sir-Kill   looks good whats the poly count? its got to be hig...   Oct 20 2008, 08:47 PM
HERD   what it says in tut don't know how to count p...   Oct 20 2008, 09:17 PM
Sir-Kill   that is a lot. 2 ways 1. select object and hit 7 ...   Oct 21 2008, 02:12 AM
HERD   Remembered about "Lather" tool, made a t...   Nov 4 2008, 08:15 PM
Sir-Kill   I kind of liked the first image better (blue windo...   Nov 4 2008, 10:35 PM
HERD   This is in no way a finished product, just learni...   Nov 5 2008, 12:19 AM
Sir-Kill   those are oblivion's plants. I thought you had...   Nov 5 2008, 03:56 AM
Sir-Kill   EDITED last post top VP not left/front also added...   Nov 5 2008, 01:45 PM
Sir-Kill   A note about lathe: when you make your spline make...   Nov 8 2008, 04:17 PM
HERD   I like lather because it seems that models made wi...   Nov 12 2008, 05:56 AM
Sir-Kill   could be done a couple of different ways. but this...   Nov 12 2008, 01:02 PM
HERD   It is hard to find a good wood texture, so I thoug...   Nov 12 2008, 10:11 PM
Sir-Kill   oh I though you were making all in 3d. as far as i...   Nov 13 2008, 01:55 AM
HERD   What is ie ? :blush:   Nov 14 2008, 11:28 AM
Sir-Kill   infinity engine what bg uses   Nov 14 2008, 12:50 PM
Baronius   or internet explorer what SK not uses :D   Nov 14 2008, 05:25 PM
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