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Learning 3D, Questions |
Jun 16 2008, 07:06 PM
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
Instead of a nice girl like in tut, got Shaquille O'Neal.
When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) HeadTake2.png ( 241.18k ) Number of downloads: 22 |
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Jun 16 2008, 07:40 PM
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
when you have a surface modifier there is a section in the parameters that says 'Patch Topology' the steps are too high. set it to 0 or 1. but the higher the number the more subdivisions you will have.
as far as the seam in the middle it seems to me that you did not scale the middle edge verticies. when you have the half face selected and vertex sub-object selected. Drag a selection box around center face vertices ONLY. select scale. make sure "Use Selection Center" is the mode you have as well. (right side of the word 'View' in the drop down box. Grab just the X on the Transform Gizmo and pull to the left, till 1 or 0 then mirror and weld the common verticies. I would never recommend you use mesh or turbo smooth on something that is not a low poly build. and with the surface steps set to 5 it is not low when you mirror use instance. so when you change some part of the geometry on one side it also changes the other saving you a lot of work. you can make it unique real easily before you attach the other half. no there is no way to stop the processes some times just try not to get to carried away with the polys looks real good for an O'neal This post has been edited by Sir-Kill: Jun 16 2008, 07:45 PM -------------------- |
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