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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 42 Joined: 6-June 08 ![]() |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
When an enemy has (say) 50% resistance to a damage type, you can still hurt him with that damage type; the resistance just makes him more durable.
If an enemy happens to have 100% resistance to a damage type; there is surely a "purpose" for giving him such a high resistance against that damage type (perhaps to encourage you to think and find alternate tactics; perhaps the creature must be impervious to that damage type due to its nature, etc). Now, adding spells which can reduce damage resistances will be quite out of place and will nullify that intended purpose completely. This is exactly why whever I wanted to add new spells to the game and asked players to give suggestions, I emphasized that any suggestions of spells which reduce damage type resistances won't be accepted for sure. As for Mencar's party, I checked them and can report the following points: 1- They don't have any innate MR or elemental resistances. 2- They use various potions, but the player can use remove/dispel magic as counter tactics. 3- The unlimited stoneskins you have encountered in your game is due to a typo in the mage's script and is a bug, albeit a bug which will show itself very rarely and that's why none of us had spotted it in our games. Players who play actively and agressively will not notice that bug at all, because they will kill that mage before he can cast more than a couple of stoneskins (and no, they are not contingencied ones and can be interrupted when he is casting them). You said that your battle with them took so long that the mage ran out of all of his spells. This kind of slow battle was actually the reason you noitced and spotted the bug. I just fixed it locally for IA v6. Thanks again for reporting it. By the way, if having personal items will satisfy you as a justification for resistances (similar to what you suggested for Sorcerous Amon), then you can just imagine that he had one, but the item was torn or destroyed during the battle before he was killed (though, better explanations and justifications are offered in the mod's FAQ. Those resistances to physical damage are legal in IA's atmosphere and rule set; the player can also gradually acquire them during the game). The main point is whether you enjoy playing this game or not; arguing with me over such things will be fruitless for both of us. You said "this mod is nice", but after that everything you wrote about the mod was negative. I can't comprehend what was nice in the mod in your opinion. If a player enjoys 90% of the mod, he can criticize the 10% he doesn't like and hope that his criticisms may make some changes to the future versions of the mod; but if a player doesn't like (say) 90% of the mod, there is no point in talking to me about them, because he can't convince me to change 90% of the mod or make such serious and fundamental changes to the mod and my general viewpoints. Edited for grammar and typo This post has been edited by Sikret: Jun 12 2008, 04:00 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 10:09 AM |