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Jun 10 2008, 12:21 PM
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#1
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Forum Member Posts: 42 Joined: 6-June 08 |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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Jun 11 2008, 07:38 PM
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#2
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
This entry is the answer to the started thread in V6 topic.
I did not want to be harsh, so sorry if you maybe fill that way. I have read the FAQ and also lot of topics here and the documents in IA folder but you are right I am not advanced in the game. So, I will see how they gathered those special abilities. I agree with you that an RPG world could be dangerous. Just remember Dark Sun or Call of Cthulhu. So, I have no problem with the difficulties of the mod: the plan was to create the toughest mod and mission was completed. As I have mentioned in my post, I have no problem with monsters: you can find out any special abilities for them, they are monsters and they can have really special and tough abilities. My problems are the following two issues: - unrealistic NPCs - ok, you told in your last post that I will see how they gathered those abilities. I saw only items that could give such a special abilities (except of course hardiness and barbarian special abilities) and not innate abilities but we will see. - no real answer to those special abilities opf the monsters that seems to be really common Examples to the second points: - no spell to reduce damage reduction (both weapon and magical) of the enemies - no spell to reduce elemental resistance (ok, maybe such a spell could not exist but if there is LR then such an effect is also imaginable) - no weapon or item to reduce the resistance mentioned above - it should be really interesting: for example an axe that ignore 25% of slashing resistance, so it does not inflict more damage to normal enemies (without damage resistance) but inflict more to those whom have DR. I like the situation when there is a defense to every attack and when there is an effective attack against any defense. More possibilities are for the player more enjoyable is the game. Please do not take it as an offense! This is not my intent, it is just a conversation about game philosophy. -------------------- History of my party in IA can be seen here!
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Patrick_hindman Opinion on the mod so far Jun 10 2008, 12:21 PM
Sikret Thank you very much for the kind words and complim... Jun 10 2008, 12:43 PM
Vuki I have one general comment also regarding IA.
I s... Jun 11 2008, 02:25 PM
Sikret You need to read IA's F.A.Q.; most of the thin... Jun 11 2008, 03:46 PM
Vuki This is my last post about it. Sorry for being off... Jun 11 2008, 07:17 PM
Vuki I was thinking about the unrealistic NPC problem. ... Jun 11 2008, 07:47 PM
Sikret When an enemy has (say) 50% resistance to a damage... Jun 12 2008, 02:50 PM
Vuki When an enemy has (say) 50% resistance to a damage... Jun 12 2008, 06:44 PM
Sikret [quote name='Sikret' post='32201' date='Jun 12 200... Jun 15 2008, 08:59 AM
Vuki I think the MR original purpose was the same: the ... Jun 15 2008, 09:58 AM
Sikret There are other reasons against adding such spells... Jun 16 2008, 08:45 AM
Vuki Thank you for these examples! They are really ... Jun 16 2008, 01:33 PM
Sikret Thank you, Vuki! Jun 16 2008, 01:49 PM
Kerkes hello everybody! I am playing IA5 for some tim... Jul 19 2008, 12:01 AM
Sikret Thank you very much for the kind words, Kerkes... Jul 19 2008, 12:17 AM
Shaitan Nice review. IA is very special. Jul 19 2008, 03:58 AM
Kerkes thank you for your time and effort in making this ... Jul 19 2008, 01:30 PM
Kerkes And a note about various weapons and resistaces yo... Jul 19 2008, 01:57 PM
Vuki And a note about various weapons and resistaces yo... Jul 19 2008, 09:11 PM
Raven And IA should be learnt, no one is born as a maste... Jul 19 2008, 09:44 PM
Kerkes No Vuki! For everyone who judges IA before giv... Jul 20 2008, 08:39 PM
Vuki No Vuki! For everyone who judges IA before giv... Jul 20 2008, 09:08 PM
Kerkes No hard feeling Vuki! just wanted to point out... Jul 20 2008, 10:54 PM
Vuki No hard feeling Vuki! just wanted to point out... Jul 20 2008, 11:31 PM
Kerkes nothing was wrong in your post didn't say that... Jul 20 2008, 11:09 PM
Kerkes Your tactic was imo very good, but generally you s... Jul 21 2008, 12:03 AM
Vuki Your tactic was imo very good, but generally you s... Jul 21 2008, 07:26 AM
Arkain Improved Haste is also part of the the merchant... Jul 21 2008, 03:39 AM
Raven Improved Haste is also part of the the merchant... Jul 21 2008, 09:17 AM
Kerkes Never bother with him, trademeet sells SI also.. Jul 21 2008, 01:08 PM
Vik i really cant understand how u can compare vanila ... Jul 22 2008, 01:34 AM
Vik for IA is much thinking required and many reloads ... Jul 22 2008, 11:39 PM
Kerkes It does, I agree. Met Yaga Shura yet? :) Jul 22 2008, 09:53 PM
Vik nope didnt met him yet , i have few more quest , w... Jul 22 2008, 10:55 PM
Kerkes You'll rethink about your last post when you d... Jul 22 2008, 11:30 PM
Kerkes I like it too.But with Yaga I had a frame rate of ... Jul 22 2008, 11:52 PM![]() ![]() |
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