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#1
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Forum Member Posts: 42 Joined: 6-June 08 ![]() |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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#2
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
This entry is the answer to the started thread in V6 topic.
I did not want to be harsh, so sorry if you maybe fill that way. I have read the FAQ and also lot of topics here and the documents in IA folder but you are right I am not advanced in the game. So, I will see how they gathered those special abilities. ![]() I agree with you that an RPG world could be dangerous. Just remember Dark Sun or Call of Cthulhu. So, I have no problem with the difficulties of the mod: the plan was to create the toughest mod and mission was completed. As I have mentioned in my post, I have no problem with monsters: you can find out any special abilities for them, they are monsters and they can have really special and tough abilities. My problems are the following two issues: - unrealistic NPCs - ok, you told in your last post that I will see how they gathered those abilities. I saw only items that could give such a special abilities (except of course hardiness and barbarian special abilities) and not innate abilities but we will see. - no real answer to those special abilities opf the monsters that seems to be really common Examples to the second points: - no spell to reduce damage reduction (both weapon and magical) of the enemies - no spell to reduce elemental resistance (ok, maybe such a spell could not exist but if there is LR then such an effect is also imaginable) - no weapon or item to reduce the resistance mentioned above - it should be really interesting: for example an axe that ignore 25% of slashing resistance, so it does not inflict more damage to normal enemies (without damage resistance) but inflict more to those whom have DR. I like the situation when there is a defense to every attack and when there is an effective attack against any defense. More possibilities are for the player more enjoyable is the game. Please do not take it as an offense! This is not my intent, it is just a conversation about game philosophy. -------------------- History of my party in IA can be seen here!
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Lo-Fi Version | Time is now: 10th September 2025 - 10:06 AM |