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Jun 10 2008, 12:21 PM
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#1
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Forum Member Posts: 42 Joined: 6-June 08 |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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Jun 11 2008, 03:46 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
You need to read IA's F.A.Q.; most of the things you mentioned are aleady replied there.
As for 'realism', my opinion is quite opposite of yours; it is actually very unrealistic that the protagonist as a youngster and low level character at the beginning of the game feels to be son of a god in the way you see in the vanilla game. You progress during the game and you eventually reach that status of feeling you are looking for, but not from the start of the game for sure. It's also IA's realism that the world is a dangerous place and you can't just walk and kill people. The way those enemies have acquired those abilities will become clear as you proceed in the game; I think you have played only a small portion of the mod and have hurriedly made some opinion about the mod before gathering enough information of what is going on in the game's world. My definition of role playing is also very different than yours for sure; I can't see how a mod which adds so many quests to th game can ruin the role playing spect of the game. Some players define role playing as "Being able to walk carelessly in the city without needing to worry about powerful enemies around" or something similar to that. I don't see it that way. Also, the progress report topic is not for this kind of discussions. Only comments about the added new content mentioned in the initial post of this thread or suggestions for additional new content are welcome in this topic. If you have issues with my general view point about the game or IA's general approach, you can send them in a separate topic in the forum; such comments are not suggestions of new content for the mod's next version. I don't want to see this topic trolled or spammed with such posts. Thanks in advance. This post has been edited by Sikret: Jun 11 2008, 03:47 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Patrick_hindman Opinion on the mod so far Jun 10 2008, 12:21 PM
Sikret Thank you very much for the kind words and complim... Jun 10 2008, 12:43 PM
Vuki I have one general comment also regarding IA.
I s... Jun 11 2008, 02:25 PM
Vuki This is my last post about it. Sorry for being off... Jun 11 2008, 07:17 PM
Vuki This entry is the answer to the started thread in ... Jun 11 2008, 07:38 PM
Vuki I was thinking about the unrealistic NPC problem. ... Jun 11 2008, 07:47 PM
Sikret When an enemy has (say) 50% resistance to a damage... Jun 12 2008, 02:50 PM
Vuki When an enemy has (say) 50% resistance to a damage... Jun 12 2008, 06:44 PM
Sikret [quote name='Sikret' post='32201' date='Jun 12 200... Jun 15 2008, 08:59 AM
Vuki I think the MR original purpose was the same: the ... Jun 15 2008, 09:58 AM
Sikret There are other reasons against adding such spells... Jun 16 2008, 08:45 AM
Vuki Thank you for these examples! They are really ... Jun 16 2008, 01:33 PM
Sikret Thank you, Vuki! Jun 16 2008, 01:49 PM
Kerkes hello everybody! I am playing IA5 for some tim... Jul 19 2008, 12:01 AM
Sikret Thank you very much for the kind words, Kerkes... Jul 19 2008, 12:17 AM
Shaitan Nice review. IA is very special. Jul 19 2008, 03:58 AM
Kerkes thank you for your time and effort in making this ... Jul 19 2008, 01:30 PM
Kerkes And a note about various weapons and resistaces yo... Jul 19 2008, 01:57 PM
Vuki And a note about various weapons and resistaces yo... Jul 19 2008, 09:11 PM
Raven And IA should be learnt, no one is born as a maste... Jul 19 2008, 09:44 PM
Kerkes No Vuki! For everyone who judges IA before giv... Jul 20 2008, 08:39 PM
Vuki No Vuki! For everyone who judges IA before giv... Jul 20 2008, 09:08 PM
Kerkes No hard feeling Vuki! just wanted to point out... Jul 20 2008, 10:54 PM
Vuki No hard feeling Vuki! just wanted to point out... Jul 20 2008, 11:31 PM
Kerkes nothing was wrong in your post didn't say that... Jul 20 2008, 11:09 PM
Kerkes Your tactic was imo very good, but generally you s... Jul 21 2008, 12:03 AM
Vuki Your tactic was imo very good, but generally you s... Jul 21 2008, 07:26 AM
Arkain Improved Haste is also part of the the merchant... Jul 21 2008, 03:39 AM
Raven Improved Haste is also part of the the merchant... Jul 21 2008, 09:17 AM
Kerkes Never bother with him, trademeet sells SI also.. Jul 21 2008, 01:08 PM
Vik i really cant understand how u can compare vanila ... Jul 22 2008, 01:34 AM
Vik for IA is much thinking required and many reloads ... Jul 22 2008, 11:39 PM
Kerkes It does, I agree. Met Yaga Shura yet? :) Jul 22 2008, 09:53 PM
Vik nope didnt met him yet , i have few more quest , w... Jul 22 2008, 10:55 PM
Kerkes You'll rethink about your last post when you d... Jul 22 2008, 11:30 PM
Kerkes I like it too.But with Yaga I had a frame rate of ... Jul 22 2008, 11:52 PM![]() ![]() |
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