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#1
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Forum Member Posts: 42 Joined: 6-June 08 ![]() |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
You need to read IA's F.A.Q.; most of the things you mentioned are aleady replied there.
As for 'realism', my opinion is quite opposite of yours; it is actually very unrealistic that the protagonist as a youngster and low level character at the beginning of the game feels to be son of a god in the way you see in the vanilla game. You progress during the game and you eventually reach that status of feeling you are looking for, but not from the start of the game for sure. It's also IA's realism that the world is a dangerous place and you can't just walk and kill people. The way those enemies have acquired those abilities will become clear as you proceed in the game; I think you have played only a small portion of the mod and have hurriedly made some opinion about the mod before gathering enough information of what is going on in the game's world. My definition of role playing is also very different than yours for sure; I can't see how a mod which adds so many quests to th game can ruin the role playing spect of the game. Some players define role playing as "Being able to walk carelessly in the city without needing to worry about powerful enemies around" or something similar to that. I don't see it that way. Also, the progress report topic is not for this kind of discussions. Only comments about the added new content mentioned in the initial post of this thread or suggestions for additional new content are welcome in this topic. If you have issues with my general view point about the game or IA's general approach, you can send them in a separate topic in the forum; such comments are not suggestions of new content for the mod's next version. I don't want to see this topic trolled or spammed with such posts. Thanks in advance. This post has been edited by Sikret: Jun 11 2008, 03:47 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 10:16 AM |