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![]() Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A ![]() |
Two questions here...
I know I saw somewhere (but can't remember where) that someone mentioned using this because it includes a lot of states... The problem is WeiDu gives me this message when I use it: [StateCheck] argument [CD_STATE_NOTVALID] not found in [State.IDS] The mod still installs, but with warnings. Is this usual when using that state check, or am I using/typing it wrong? This is how I have it: !StateCheck("character",CD_STATE_NOTVALID) Edit: Found the answer to the weather question. This post has been edited by Sir_Carnifex: Jun 6 2008, 12:19 AM -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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#2
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![]() Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A ![]() |
QUOTE What parse error do you get? Is it still there after you add the custom state to the ids via the tp2-patching? (Sorry for not pointing that out earlier, btw. I mentioned the custom state but didn't tell you how to implement it. It's from CamDawg, btw., just for the credits.) CODE [CXHalbo/CXHalbo.baf] PARSE ERROR at line 5 column 39-39 Near Text: ) [StateCheck] argument [CD_STATE_NOTVALID] not found in [State.IDS] That's the parse error I get AFTER appending the State.ids in the TP2. More towards the bottom, it says this: CODE [*.IDS] forgotten Appending to files ... Appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it does NOT contain [CD_STATE_NOTVALID] Appended text to [STATE.IDS] And it does say "Successfully Installed". QUOTE To weather: No check, unfortunately, only action. So, if you want a banter only fire if it's raining (or not), you have to set the whether, run a timer of say 5 sec and then trigger the banter. I did that for one of Ajantis's love talks in BG1NPC project (script block slighty adapted to the example): I already got the weather talk done. I set the weather to clear, then a wait...then the talk triggers. It took a few tries of tinkering around, but I got it. Mine is a bit more complicated as it involves four triggers/talks. I was a bit surprised I got it done as fast as I did. Thanks anyway. ![]() -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Lo-Fi Version | Time is now: 29th August 2025 - 07:55 PM |