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> incompatible but stable?, I've been playing v4.2 for months now with my megamod...
coineineagh
post Jun 4 2008, 08:45 AM
Post #1





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Posts: 10
Joined: 24-September 07
From: Amsterdam, Netherlands




First of all thanks to Sikret for the BEST bg2 mod by far. thumb.gif Thank you for your time and effort, the result is an improved game experience for me and many others.
I love the fact that despite my acquired gear I'm most definitely not overpowered for most of the IA encounters.

<slight spoiler>The brain golems were an xp goldmine! Once I'd finished off the golems in the hallway 40-50 had spawned in the main room of the Illithid boss. Thankfully most were killed by two well placed Dragon's Breaths.
The new golems are tough and sturdy! just how I like my golems. Too bad I saved and reloaded the game at the wrong moment: The 3 amber golems [you know where] didn't spawn anymore. sad.gif Now I probably can't make [you know what].
Zalladora was great fun - tactical thought required. But here I encountered an incompatibility issue: Not choppiness, but a frozen screen while the game continued, I heard everything, but only got to see what was happening when the game was paused.

This is where my big question arises: You list a ridiculous amount of mods as incompatible in your readme. Basically I would be forced to choose between quantity (megamod) and quality (IA). glare.gif So far my install has worked fine. There were some issues, but I doubt they were all caused by IA. Also, on the site IA is often praised for it's stability despite altering many native game characters. What I fear the most is an incompatibility that results in a CTD or something that stops me from progressing. Anything that is fixable with a bit of CLUAing is no more than an inconvenience.

I'd like a bit more insight into this if you have time: Are the incompatibilities the result of mods overwriting eachother, and so not taking effect? Is the Zalladora issue above an example of what you mean by incompatible? And most important: Can I expect any CTDs or other insurmountable obstacles? I plan to uninstall an install it at the end, so that all of IA takes precedence, but I'd like to know in advance if there is a point where I definitely can't continue. bigcry.gif

Thanks for your time. BTW it doesn't need to be Sikret - if anyone has some answers for me, by all means!


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coineineagh
post Jun 5 2008, 04:05 PM
Post #2





Forum Member
Posts: 10
Joined: 24-September 07
From: Amsterdam, Netherlands




Hello Sikret,

Your insight is valuable, some of the issues you named were things I suspected by playing. Thanks too, Ymarsakar. Fortunately I don't have any spell-replacing mods installed.
Please don't misunderstand me Sikret, I didn't deliberately install IA despite warnings. I only read the readme thoroughly later on, when I was searching for info. I've been playing this installation for months now (hence the old v4.2), and I'm a bit squeemish about big changes. I'm a noob obviously, and last time I had issues and decided to reinstall everything, I couldn't play my saved games (Jaheira and Imoen started spouting item descriptions, so I guess the dialog.tlk was wrecked). Had to start over.
I don't wish to rub you the wrong way, especially since you wrote my favourite mod, but asking me to uninstall practically everything is too much. I've become too attached to my gear, and this is my first time playing all the mods. I hope you understand my feeling about this: I hog my items, and don't want to miss out on content. bigcry.gif
I'm going to risk it. Obviously I don't expect you to help me with troubleshooting now. In the future I will definitely try your mod on a compatible install, but until then all I can say is thanks for the help and wish me luck.


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