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#1
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![]() Forum Member Posts: 10 Joined: 24-September 07 From: Amsterdam, Netherlands ![]() |
First of all thanks to Sikret for the BEST bg2 mod by far.
![]() I love the fact that despite my acquired gear I'm most definitely not overpowered for most of the IA encounters. <slight spoiler>The brain golems were an xp goldmine! Once I'd finished off the golems in the hallway 40-50 had spawned in the main room of the Illithid boss. Thankfully most were killed by two well placed Dragon's Breaths. The new golems are tough and sturdy! just how I like my golems. Too bad I saved and reloaded the game at the wrong moment: The 3 amber golems [you know where] didn't spawn anymore. ![]() Zalladora was great fun - tactical thought required. But here I encountered an incompatibility issue: Not choppiness, but a frozen screen while the game continued, I heard everything, but only got to see what was happening when the game was paused. This is where my big question arises: You list a ridiculous amount of mods as incompatible in your readme. Basically I would be forced to choose between quantity (megamod) and quality (IA). ![]() I'd like a bit more insight into this if you have time: Are the incompatibilities the result of mods overwriting eachother, and so not taking effect? Is the Zalladora issue above an example of what you mean by incompatible? And most important: Can I expect any CTDs or other insurmountable obstacles? I plan to uninstall an install it at the end, so that all of IA takes precedence, but I'd like to know in advance if there is a point where I definitely can't continue. ![]() Thanks for your time. BTW it doesn't need to be Sikret - if anyone has some answers for me, by all means! -------------------- modder is dutch for mud
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#2
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Forum Member Posts: 82 Joined: 24-June 07 ![]() |
Many mods are conceptually incompatible with IA.
A mod that provides additional treasure that would make IA battles too easy too soon, would be classified as "incompatible". Additional IA incompatibilities with 5 and 6 is that vanilla spells have been replaced with different spells. Thus often other mods that were scripted to cast such spells as Mislead, no longer will work as intended. IA uses a different form of detectable spells than G3's DS system, so those are incompatible on the technical side as well as the conceptual. This, in turn, affects all other big mods that rely upon certain spell.ids or what not in their scripting. |
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Lo-Fi Version | Time is now: 9th September 2025 - 10:22 PM |