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> A new 9th level spell, It has enough space for several suggestions
Sikret
post Jun 1 2008, 03:46 AM
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I'm thinking on making another new necromantic spell, and a 9th level one this time.

By casting this spell, The mage manipulates his force of life to create a powerful effect, but the outcome will be random. In other words, each time this spell is cast one (and only one) effect randomly picked from a pool will take effect and the result will not be predictable.

I need your suggestions for these possible random effects. Since the effects are random, it has enough room for several different effects.

The spell is 9th level, so feel free to be generous in what you suggest (as long as they are not insanely overpowered). The randomness of the outcome also makes it plausible to have a few powerful effects among several ordinary ones.

Don't suggest things which clearly contradict with the spell's school (= necromancy). For example, a random effect which creates illusions or makes the mage invisible is not plausible.

I probably prefer the spell to affect no other creature than the caster (to be cast only on 'self') though I have not yet made my mind about this particular point with 100% certainty and I'm open to suggestions to change it. I think that confining the spell to be targeted at 'self' will probably make the spell's design easier; otherwise, we may have to worry about various other elements (what will happen if the spell is cast on an enemy? What if it is cast on a neutral commener or on a summoned creature and this or that random effect appears?); on the other hand, confining the spell to affect the caster will rule out some effects (for example an effect to cure stun will be out of question, because if the caster is already stunned, he can't cast the spell).

The spell's randomness makes it somewhat similar to "wish" spell; so, the two spells shouldn't have similar random effects. A mage can know and use both. None of the two spells should make the other one redundant.


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lroumen
post Jun 1 2008, 10:12 PM
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You mean like Sunfire?
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Sikret   A new 9th level spell   Jun 1 2008, 03:46 AM
Ymarsakar   Energy Drain is pretty weak and useless. I don...   Jun 1 2008, 04:34 AM
Clown   I like the sound of this spell very much, however ...   Jun 1 2008, 10:19 AM
lroumen   It's easier to come up with beneficial area ef...   Jun 1 2008, 10:35 AM
Sikret   Thanks all! Please keep sending ideas. As I s...   Jun 1 2008, 11:08 AM
Clown   @Sikret I remembered discusion of that spell but ...   Jun 1 2008, 11:41 AM
lroumen   You mean like Sunfire?   Jun 1 2008, 10:12 PM
Clown   Yes, something like sunfire except it would only e...   Jun 2 2008, 07:41 AM
lroumen   Sunfire is already very imbalanced on undead, alth...   Jun 2 2008, 09:09 AM
shadan   My ideas (including some former ideas, but explain...   Jun 2 2008, 01:44 PM
Sikret   Thanks again for all of your suggestions. Let me ...   Jun 3 2008, 08:22 AM
Ryel ril Ers   Hi again! -Soulchain: if the caster get x dam...   Jun 3 2008, 12:20 PM
lroumen   I'm not too certain about the resistance bonus...   Jun 3 2008, 10:56 PM
coineineagh   Here's an idea: What about making it a bit lik...   Jun 5 2008, 09:13 PM
Exor   How about a protection from undead - scroll effect...   Jun 8 2008, 07:58 PM
Sikret   mostly I want those snazzy skeleton lords to fight...   Jun 23 2008, 01:43 PM
Arkain   Mhm... maybe "Life Force Projection" or ...   Jun 9 2008, 11:19 PM
Sikret   Mhm... maybe "Life Force Projection" or ...   Jun 10 2008, 08:59 AM
Sikret   Here is another gift to those who are so eagerly l...   Jul 16 2008, 05:03 AM
Kerkes   How about this - clerics have mass raise dead, no?...   Jul 17 2008, 12:37 AM


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