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Sir_Carnifex
post May 23 2008, 11:45 PM
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Posts: 490
Joined: 8-April 08
From: U.S.A




I have been testing banters in the game by using CTRL + I to force the NPCs to talk. Every banter that my character begins works fine, but anything that starts with APPENDing another banter file does not.

The question here is, will APPENDS fail to activate using CTRL + I? If so, I guess I just need to let the game run for a bit. If not, I need to do some more research. glare.gif


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jastey
post May 27 2008, 07:29 AM
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Joined: 22-August 04
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The weighted banters come before th unweighted ones, that is the way it should be. Per dialogue file, the blocks are processed from top to bottom. If you say you have the banters in a random order, could it be it wasn't the same NPC starting the dialogues?
If you want to have banters from different NPCs in a specific order, you will have to use variables to ensure it. (i.e. in the first banter by NPC 1, the variable XX-(your prefix)Banter1 is set to 1; in th second banter from NPC 2, the trigger block contains Global("XX_Banter1","GLOBAL",1).) Using variables to ensure the order is a good idea anyway, since weighting changes the top-to-bottom processing of a dialogue file.
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