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May 23 2008, 11:45 PM
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#1
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I have been testing banters in the game by using CTRL + I to force the NPCs to talk. Every banter that my character begins works fine, but anything that starts with APPENDing another banter file does not.
The question here is, will APPENDS fail to activate using CTRL + I? If so, I guess I just need to let the game run for a bit. If not, I need to do some more research. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 26 2008, 07:27 PM
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#2
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
QUOTE Even if you'd put the scripted dialogues into the B.dlg (which would, in principle, work, but be cautious to use the right weighting), you wouldn't be able to call them via Ctrl.+I, since they need the trigger variables to be set. As long as you mentioned weights, would all the banters in the file have to have weights set for it to work? For an experiment, I included weights on three of the banters. So far after testing it several times, those three banters still come in a random order but always come before the non-weighted banters. That's not exactly the way I hoped it would work. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Sir_Carnifex Appends May 23 2008, 11:45 PM
jastey While typing the general remarks below, I understo... May 26 2008, 08:29 AM
Sir_Carnifex
Problem solved. It turned out I did make a mista... May 26 2008, 06:19 PM
jastey The weighted banters come before th unweighted one... May 27 2008, 07:29 AM
Sir_Carnifex Correct. It was a different character who started... May 27 2008, 11:02 PM
jastey The CHAIN still appends to the B.dlg, in case you ... May 28 2008, 10:13 AM
Sir_Carnifex Weidu doesn't like that script block. It has ... May 28 2008, 10:25 PM
Bearwere remove the tildes: > , > May 29 2008, 03:35 AM
Sir_Carnifex Ah, thanks! It's working now...until the ... May 29 2008, 04:05 AM
Bearwere because...it their syntax, I think. BCS structure ... May 29 2008, 04:16 AM
jastey Yeah, sorry about that... no tildas around the tri... May 29 2008, 06:59 AM![]() ![]() |
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