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The Bigg
post May 22 2008, 04:10 PM
Post #1





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Posts: 165
Joined: 29-January 05
From: Modena (Italy)




I've just finished playing through the mod (well, I've kept the book and killed Tian... I'm half-waiting for some surpise ambush after this act).

The good:
- The movie was absolutely cool.
- Gameplay in general 'felt' well balanced, challenging enough without forcing too many reloads.
- The plot was okay, as well as the writing.

The maybe:
- The Servant, Astral Shard Guardian, and Tian 'felt' slightly hard to me (and I had about 2M XP per character, so I was over the suggested level). This must surely be because I generally suck at tactics. However, in the case of the Astral Shard Guardian, I've taken a peek at the creature file, and IMHO for lesser skilled/patient players the AC and regeneration rate could use a mild decrement (say, AC -5 and no regeneration, but higher HPs to compensate). At the suggested level (13th) your fighters will have a thac0 in the 2-5 range, so you'll likely hit only 1 time per round per fighter (assuming 3 attacks per round and 1/3 chance of hitting), meaning that you are doing little more than keeping up with the regeneration... even without throwing in the various Stone Skins or PFMW's.
- The Chain Lightning Machine could be slightly slowed down as well.
- Most of the loot you get is already identified.
- Balaor seriously looks like a typo, you might want to change to something else (and the creature is even called va#balor) smile.gif

The bad:
- The va#spy* creatures for checking fire damage are a bit tricky to get right - I caster Agannazar's both against the dryads (making sure I hit both of them) and against the Astral Shard to no avail. While in the latter case enough hints are thrown in that you must use Fireball, in the Dryad's case it isn't so obvious (especially after Agannazar's proves to be useless).
- Install is not nice for people using a Mac, Linux, or WeInstall/WeiGUI (in particular the biffing of the MVE). I had already posted code to fix this.

WeiDU.log and similar stuff are available from my master playthrough thread. In particular, I installed just the 'main' component, none of the 'improved' ones.

This post has been edited by The Bigg: May 22 2008, 04:21 PM


--------------------
Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.

Thanks for your cooperation.
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Razfallow
post May 22 2008, 08:08 PM
Post #2





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Posts: 57
Joined: 6-April 05
From: Czech Republic




So because I'm responsible for tactical part of the mod ...

Tian, unlike everyone else in the mod, hasn't custom script, SCSII is to blame wink.gif As for ambush, I'm plannig something for next version.

Astral Shard Guardian is modified Demosum1.cre, AC and regeneration rate wasn't changed.

Servant is a transmuter, thus he can't use abjuration spells (i.e. Protection from Magical Weapons), this should make him weaker than usual lich (especially with SCSII). You just have to be quick (and lucky) enough to get his Stoneskin down.

I tested it several times to verify that it's possible to finish the mod at such low level. I had six custom characters (dualed ranger-cleric, archer, fighter/thief, sorcerer, mage/thief and cleric/mage - 300k XP per character) and I was able to beat even Improved Astral Shard Guardian ... once cool.gif With 2M XP it should be a lot easier.

My goal was to make fights more challenging as player goes further in the dungeon.

With more feedback or complaints from other players I'm willing to make changes.

PS: Lower difficulty is affecting mages, they don't use all spells, contingencies and triggers.
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