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> Regarding the game play (EDITED MAY 15, 2008), you'll see
Bereth Darkides
post Apr 11 2008, 03:36 AM
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I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules!

HOLY FAK!

You see I really hate having to cheat.

(PS,,, Vlad what were you thinking)? ohmy.gif


(EDITED TODAY GO TO PAGE 3)

This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM


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Ymarsakar
post May 22 2008, 03:27 PM
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Because there is no Dungeon Master to continually tweak things in a BG2 game, the game must then be balanced so that the monsters you summon aren't more powerful than your entire party. If you can summon a demon from a scroll, without even being high enough level to cast that spell from memorization tables, then the game would become unbalanced if that demon was invulnerable to the enemies that your current party can take on.

You must then now remove all summon fiend or demon scrolls, but you can't make scrolls require a specific level to cast, since that is ingame engine limitations.

BG2's gameplay is very linear and any mod creator must take that into account. There is only so much that can be done with exceptional circumstances via scripts, areas, and new creature dialogs. So unlike in AD and D table top, you just can't have the Dungeon Master give a dynamic choice to the party of "cast summon demon" or "don't take the risk" or "stealthily avoid/negotiate the monsters while acquiring the same xp value". The party's going to be killing monsters and if you give them the capability to summon a demon immune to +3 weapons, then they're going to use it and exploit that advantage. Then every other creature further along then must be upgraded in order to then challenge the party and their power.

Nej2, the crypt and dragon's eye, are very much like dungeon crawls in which you have to use every resource at your disposal to personally attack and destroy numerous enemies. But it would take an extraordinary amount of effort simply to provide a one time cast of a one time spell for a one time encounter. It is both much more convenient and faster to lower the power of player party summoned monsters.

There will always be the problem of, if you give the player a special spell for this area, of how to prevent him from using it in another part of the area against other enemies.

Improved Anvil is very though about that kind of game balance, but it also requires a lot of work and time spent. Whether any particular modder will decide to spend that time tweaking things to both fit the game balance as well as your preferences, Bereth, is obviously not set in stone.

<B>Because it would diminish the dragons power and level now wouldn't it</b>

There are various different ways to ensure that dragons are more difficult of an enemy to defeat than other lesser creatures. Increased damage immunities, spell applications, spell immunities, summoned guards, as well as various high strength attacks can dramatically increase the ability of a dragon to take on entire armies of lesser creatures. And of course, creatures immune to +3 magic weapons can only be dealt with, in the game, by acquiring +4 or greater weapons. If you are not at the point in the game where you can acquire said weapons or can't find a +4 weapon that you have 5 proficiencyes or 2 proficiencies in, then you have not just "balanced" the dragon, you have made the dragon undefeatable except by spells.

Changing the weapon immunities of creatures would then require that you change the entire balance of the rest of the game. You have to add in +4 weapons earlier than intended or have make it so that parties that don't have +4 weapons can't defeat the dragon. If you add in +4 weapons, then all your other creatures not immune to +3 weapons just got a little bit weaker.

In the final end tally, what is the overall and general theme, point, and philosophy behind making a Baatezu immune to certain enchanted weapons of a low enough grade? How will that, in fact, improve the player experience? Did you use the scroll expecting the Baatezu to slaughter your enemies? But you must have known that vanilla summoned creatures were barely adequate for BG2's enemies. Vlad would have to totally convert vanilla summoning spells to make them useful against Nej2's improved enemies.

Sikret did convert some spells in vanilla to be better in harmony with Improved Anvil, but in the end, it is still never as easy as simply ensuring that a baatezu can defeat a cave troll. Bereth.
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Bereth Darkides   Regarding the game play (EDITED MAY 15, 2008)   Apr 11 2008, 03:36 AM
Hoppy   Don't cheat either, cause I think there is an ...   Apr 11 2008, 04:48 AM
Bereth Darkides   Don't cheat either, cause I think there is an ...   Apr 11 2008, 05:03 PM
Golden Thief   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 11:24 AM
Bereth Darkides   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 05:34 PM
Hoppy   Actually a good process that helps is clear one ca...   Apr 11 2008, 01:44 PM
Vlad   Well, it's challenging, for sure, unless you u...   Apr 11 2008, 02:02 PM
Bereth Darkides   Lol,,, Challenging...pretty funny there Vlad.. I a...   Apr 11 2008, 04:28 PM
Bereth Darkides   Since when does Protection from Undead scroll prot...   Apr 11 2008, 05:44 PM
Golden Thief   @Bereth Darkides Cheating????? Why would that be c...   Apr 11 2008, 05:50 PM
Bereth Darkides   Well with my strategy I was able to clear three c...   Apr 11 2008, 05:54 PM
Golden Thief   I hear ya. I tend to rest more. After awhile you j...   Apr 11 2008, 06:31 PM
Hoppy   when you get really good, let us know what it is l...   Apr 11 2008, 10:27 PM
Vlad   Since BIS decided it is so. Didn't you that?...   Apr 11 2008, 11:02 PM
Bereth Darkides   Since BIS decided it is so. Didn't you that?...   Apr 12 2008, 03:17 PM
Golden Thief   Yep, I had to laugh about that one at first. I kep...   Apr 12 2008, 12:15 AM
ClefairyTorii   I pretty much agree with everything said here. ...   Apr 13 2008, 08:00 AM
Bereth Darkides   My Idea of what cheating is: (Pretty self explanit...   Apr 14 2008, 11:36 PM
Bereth Darkides   OK,, I'm at Dragons Eye; Well..man oh man. H...   Apr 16 2008, 07:07 AM
Sikret   Lastly and my most important point, consider the o...   Apr 16 2008, 08:46 AM
Bereth Darkides   [quote name='Bereth Darkides' post='30630' date='A...   Apr 17 2008, 01:50 PM
Bereth Darkides   PS,, I'll continue reports on bugs (no not bee...   Apr 16 2008, 07:21 AM
DavidW   The bottom line is that computer-game opponents ...   Apr 16 2008, 08:56 AM
Chev   I found these guys easy, just use Web and Entangle...   Apr 16 2008, 01:05 PM
Baronius   It wouldn't be needed to simulate human intel...   Apr 16 2008, 04:49 PM
DavidW   It wouldn't be needed to simulate human intel...   Apr 16 2008, 11:00 PM
Bereth Darkides   I'll reply tonight.. :P   Apr 16 2008, 09:00 PM
Baronius   Absolutely. On the other hand, many AI experts b...   Apr 16 2008, 11:50 PM
Vlad   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 09:01 AM
Bereth Darkides   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 02:20 PM
Hoppy   Therein lies one of my problems..... I ran out of ...   Apr 17 2008, 09:41 PM
Vlad   Well, well... The mighty Bereth Darkides forgot to...   Apr 17 2008, 06:18 PM
Vlad   :lol:   Apr 18 2008, 06:34 PM
Bereth Darkides   :lol: Ya OK.. OK... lets all have a BIG lau...   Apr 21 2008, 08:37 PM
Ymarsakar   I played the older version of Nej with IA 4.2 inst...   Apr 18 2008, 10:25 PM
Hoppy   Using additional scripts for individuals and parti...   Apr 19 2008, 07:50 PM
Ymarsakar   Having stacks of 200 arrows instead of 20 would al...   Apr 22 2008, 01:52 AM
Ymarsakar   Regular uScript and eSeries does a couple of thing...   Apr 24 2008, 09:12 PM
Hoppy   Yeah, the uscripts were a bit tedious. I give a l...   Apr 25 2008, 02:34 AM
Ymarsakar   When I was deciding which script I was going to re...   Apr 28 2008, 06:22 PM
Bereth Darkides   :ph34r: Mind You VLAD[/i][b]; You guys say tacti...   Apr 30 2008, 04:53 PM
Hoppy   :ph34r: Mind You VLAD; You guys say tactics,,,, ...   Apr 30 2008, 09:50 PM
Bereth Darkides   :ph34r: Mind You [u]VLAD; You guys say tactics,,...   May 1 2008, 09:14 PM
Hoppy   Even if the games are very close, I am sure there ...   May 2 2008, 01:43 AM
Bereth Darkides   Oh Absolutely Hoppy, I couldn't agree more in ...   May 3 2008, 06:16 PM
Bereth Darkides   OK.. sisnce nobody could guess the answer above I...   May 7 2008, 08:53 PM
wellunhappy   The lizard men suck yeh and they are real tough bu...   May 8 2008, 02:09 AM
Hoppy   Just hope that the BP lot don’t manage to make i...   May 8 2008, 04:47 AM
DavidW   However, you may try NeJ691 with SCSII and see ho...   May 8 2008, 07:56 PM
Hoppy   Not that I know of. If you try it, let me know. D...   May 9 2008, 12:42 AM
DavidW   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:46 PM
Hoppy   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:51 PM
Bereth Darkides   [quote name='DavidW' post='31268' date='May 8 2008...   May 15 2008, 07:28 PM
ClefairyTorii   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 05:56 AM
Bereth Darkides   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 06:34 PM
Chev   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:03 PM
Hoppy   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:59 PM
Bereth Darkides   OK took a break but came back and played last nigh...   May 15 2008, 08:04 PM
Bereth Darkides   BTW, I take no joy in responding in the way noted ...   May 15 2008, 09:03 PM
Ymarsakar   You'll get a kick out of playing, trying to pl...   May 15 2008, 09:52 PM
Hoppy   Bereth, Why don't you create a tactics mod for...   May 15 2008, 10:46 PM
Bereth Darkides   Bereth, Why don't you create a tactics mod for...   May 21 2008, 01:40 PM
Senka   And I have to add, if you don't like this mod ...   May 16 2008, 08:38 AM
Baronius   I think Bereth is big D&D fan, who would like ...   May 16 2008, 12:28 PM
Sir-Kill   Heh yeah I am not a big D&D rules guy either b...   May 16 2008, 01:14 PM
Hoppy   I will say it again that BG1 and BG2 were based on...   May 16 2008, 05:11 PM
Bereth Darkides   Guys,,, understand something. A Baetazu losing to ...   May 16 2008, 05:58 PM
Bereth Darkides   Please don't take it personaly, I still love a...   May 16 2008, 06:15 PM
Sir-Kill   I did not take any offense. you probably have a go...   May 16 2008, 08:46 PM
Bereth Darkides   I did not take any offense. you probably have a go...   May 20 2008, 01:52 PM
Baronius   No problem Bereth :lol: Perhaps because many o...   May 16 2008, 09:03 PM
ClefairyTorii   I personally played AD&D 2nd edition for many ...   May 17 2008, 12:23 AM
Bereth Darkides   I personally played AD&D 2nd edition for many ...   May 21 2008, 01:27 PM
DavidW   You wouldn't let a +1 sword strike the dragons...   May 22 2008, 08:02 AM
Bereth Darkides   +1 swords work just fine against every dragon in t...   May 23 2008, 06:36 PM
DavidW   Dragons immunties are based on there age. Great wy...   May 23 2008, 11:09 PM
Chev   Dragons immunties are based on there age. Great wy...   May 24 2008, 02:56 AM
Hoppy   [quote name='DavidW' post='31643' date='May 23 200...   May 24 2008, 05:02 AM
Valiant   Anytime you want me to quote the books in question...   May 25 2008, 07:09 AM
Sir-Kill   cool. Do you have any web publishing experience (i...   May 20 2008, 02:19 PM
Bereth Darkides   Sounds like a good Idea. I'll tell you what, I...   May 21 2008, 12:07 PM
Sir-Kill   I would tend to disagree about the web page, I per...   May 21 2008, 01:07 PM
Hoppy   I like Sir-Kill's request about the balances v...   May 22 2008, 01:54 AM
Ymarsakar   Because there is no Dungeon Master to continually ...   May 22 2008, 03:27 PM
Bereth Darkides   You must then now remove all summon fiend or demon...   May 23 2008, 06:19 PM
The Bigg   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:00 PM
Hoppy   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:42 PM
Hoppy   Bereth, I still don't understand how the scena...   May 23 2008, 07:34 PM
The Bigg   Your point about Liches and their phylacteries or ...   May 23 2008, 08:30 PM
ClefairyTorii   1) I see no reason why a Troll couldn't have...   May 26 2008, 12:49 AM
Bereth Darkides   1) I see no reason why a Troll couldn't have...   May 26 2008, 09:08 PM
DavidW   Do not try to tell me there is no + required to hi...   May 26 2008, 11:39 PM
Bereth Darkides   Your right though, the DM "can" do whate...   May 26 2008, 09:27 PM
Sir-Kill   using 'CAPPS' and '!!!...   May 26 2008, 09:47 PM
ClefairyTorii   As explained earlier, the system is in place as ...   May 27 2008, 12:36 AM
Bereth Darkides   (Face in hands, shaking my head no) It is very o...   May 29 2008, 04:44 PM
Clown   I have been reading this thread since you first ma...   May 29 2008, 05:31 PM
Bereth Darkides   simply because it does not directly correlate with...   May 29 2008, 08:40 PM
Valiant   Well, guys, I think this debate is slowly taking t...   May 29 2008, 07:37 PM
Bereth Darkides   Well, guys, I think this debate is slowly taking t...   May 29 2008, 08:02 PM
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