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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
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#2
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
I will say it again that BG1 and BG2 were based on AD&D rules. Maybe they came close but creating a world of interactive NPC's, mythology (like Baronius said), music, areas, romances, banters and a full developed storyline made it a much different atmosphere than pure AD&D rules where if someone died, the person playing the cleric spends the rest of the night crying in the kitchen
![]() I think that the main goal of modders (non-tactical mods) is to add to that environment that BG 1 and 2 gave to us. If they make enemies a little "off the books", that is an aesthetic choice. I have heard all of this before in posts by you (=Bereth) about other mods (you know exactly which mod I am talking about ![]() This post has been edited by Hoppy: May 16 2008, 05:14 PM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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