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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 2 Joined: 13-May 08 ![]() |
QUOTE The mod's plot will start when you talk to General Jedyan. He can be found near the Tower of Ramazith, in the city of Baldur's Gate. I walked over there and there's three new NPCs that all look the same and their names (when you hold the cursor over them) reads as dialouge. When I talk to them they say something like 'I don't want to talk to you, stranger; why would I want to talk to someone that barged into my apartment,' or something along those lines. Plus, there is a formatting error in the text box - some of the text is grouped all on the right side of the screen. What's the deal? -thanks. This post has been edited by BimLanders: May 13 2008, 09:28 PM |
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#2
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Forum Member Posts: 165 Joined: 29-January 05 From: Modena (Italy) ![]() |
I "successfully" played with both BGQE and TGC installed (I say "successfully" because my run was bugless but I needed to ctrl-y my way through TGC, thanks to the wonderfully balanced encounters), so they aren't incompatible.
A character saying lines from another mod is a clear sign you need to restore a 'clean game' backup (or fully uninstall the game and reinstall) and then reinstall the mods, making sure you aren't running both installers at the same time or running them while the game is running or something similar. Starting a new game without reinstalling isn't going to help in the least. This post has been edited by The Bigg: May 15 2008, 12:33 PM -------------------- Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.
Thanks for your cooperation. |
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Lo-Fi Version | Time is now: 9th August 2025 - 05:56 AM |