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> First quest won't begin, bug
BimLanders
post May 13 2008, 09:27 PM
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The mod's plot will start when you talk to General Jedyan. He can be found near the Tower of Ramazith, in the city of Baldur's Gate.


I walked over there and there's three new NPCs that all look the same and their names (when you hold the cursor over them) reads as dialouge. When I talk to them they say something like 'I don't want to talk to you, stranger; why would I want to talk to someone that barged into my apartment,' or something along those lines. Plus, there is a formatting error in the text box - some of the text is grouped all on the right side of the screen. What's the deal?

-thanks.

This post has been edited by BimLanders: May 13 2008, 09:28 PM
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jastey
post May 15 2008, 12:20 PM
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QUOTE(BimLanders @ May 13 2008, 11:27 PM) *
'I don't want to talk to you, stranger; why would I want to talk to someone that barged into my apartment,'
The line is from BGQE, yes. If you have mixed-up text lines and names, it is mostly a sign of an old save-game used with new mods installed in a different order. Starting a new game should do the trick.
But I would like to ask: Which scene of BGQE is still present after deinstallation (in an old save game)? If you mean a character that spawned before, then it is logical, as it is saved in the save game. (He shouldn't have any dialogue if clicked on, though. Not very convenient, but nothing I could do anything about it.)
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