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May 13 2008, 09:27 PM
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#1
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Forum Member Posts: 2 Joined: 13-May 08 |
QUOTE The mod's plot will start when you talk to General Jedyan. He can be found near the Tower of Ramazith, in the city of Baldur's Gate. I walked over there and there's three new NPCs that all look the same and their names (when you hold the cursor over them) reads as dialouge. When I talk to them they say something like 'I don't want to talk to you, stranger; why would I want to talk to someone that barged into my apartment,' or something along those lines. Plus, there is a formatting error in the text box - some of the text is grouped all on the right side of the screen. What's the deal? -thanks. This post has been edited by BimLanders: May 13 2008, 09:28 PM |
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May 15 2008, 12:20 PM
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
'I don't want to talk to you, stranger; why would I want to talk to someone that barged into my apartment,' The line is from BGQE, yes. If you have mixed-up text lines and names, it is mostly a sign of an old save-game used with new mods installed in a different order. Starting a new game should do the trick.But I would like to ask: Which scene of BGQE is still present after deinstallation (in an old save game)? If you mean a character that spawned before, then it is logical, as it is saved in the save game. (He shouldn't have any dialogue if clicked on, though. Not very convenient, but nothing I could do anything about it.) |
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BimLanders First quest won't begin, bug May 13 2008, 09:27 PM
Baronius It looks like some sort of incompatibility or corr... May 13 2008, 09:57 PM
BimLanders I only had one other mod installed before this one... May 14 2008, 03:08 PM
Leomar I only had one other mod installed before this one... May 15 2008, 05:21 AM
Baronius Old savegames must be used with care. There are se... May 14 2008, 09:41 PM
The Bigg I "successfully" played with both BGQE a... May 15 2008, 12:33 PM![]() ![]() |
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