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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
After more than 3 years of waiting, I am welcoming this new year with a released Version 0.4 (or Beta 4) of SpellPack. The entire structure of the mod has been revamped; the stuff you see here will be identical to that of the full unfinished mod. SpellPack has grown both in components (21) and size (76.6 MB).
Some of the changes and new features include but is not limited to: - Spells present in previous versions of SpellPack have been fixed. - A smarter version of Otiluke's Resilient Sphere, which allows the caster to cast the spell onto himself or his allies without worrying about saving throws or magic resistance. - The AD&D version of chain lightning, which strikes one creature, then arcs to several other creatures, with the bolt getting weaker with each strike. - The AD&D version of Shadow Door, which not only permits the wizard to disappear, but the door "hangs" there for a period of time. Creatures pursuing the wizard will enter the "door" as well, and disappear into an empty room, searching for the wizard. - Graphics for Fireball projectile (but not the explosion) now uses the BGI version. - Several IWD I/II spells, such as Moon Motes and Shroud of Flame are introduced. - A cutscenized Planescape Torment spell, deathbolt. This is something new in the BG series, and it is still experimental, so it is an optional component. Download B4 [76.6 MB] Readme -Galactygon -------------------- |
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#2
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
If you were planning on releasing a new version of the spellpack sometime soon, I'd be willing to give it a look over for coding for greater intermod compatibility (patching versus overwriting). I went through the same process with PnP Celestials a while back and when I coded up my Geomantic Sorcerer kit it was fairly easy to copy and paste sections of code/formating for increased compatibility.
Edit: Oh, and a plug for a release of Storm/writeup of what it does in this mod's version. ![]() This post has been edited by Caedwyr: May 8 2008, 06:56 PM |
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
If you were planning on releasing a new version of the spellpack sometime soon, I'd be willing to give it a look over for coding for greater intermod compatibility (patching versus overwriting). I went through the same process with PnP Celestials a while back and when I coded up my Geomantic Sorcerer kit it was fairly easy to copy and paste sections of code/formating for increased compatibility. I am open to that. That and making the spells detectable (as I should have done in the first place). But I will take care of the latter. Edit: Oh, and a plug for a release of Storm/writeup of what it does in this mod's version. ![]() I have planned that spell as restricted to invokers and bards (the latter due to the hardcoded engine), so I do not see that spell appearing in any future release of SpellPack. But you can still get it from the workroom and use it for your own mod. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 4th April 2025 - 12:16 AM |