![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
|
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Even if the games are very close, I am sure there were some modules made for AD&D that were crazy hard . People want the challenge sometimes and enjoy that for what it is worth. I think modders use a little freedom and artistry in creating new creatures or pushing the limit a little. After all, rules were meant to be broken, right?
![]() If you want to talk about high powered enemies, play Drizzt Saga for BG1. It is a fun mod and very hard. Even try the Grey Clan episode for BG1, that is my favorite. You will think you are playing SoA with that firepower. This post has been edited by Hoppy: May 2 2008, 01:44 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th October 2025 - 08:51 AM |