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The Black Wyrm's Lair Terms of Use |
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I just started a game myself. Since I'm too busy in RL, the game will proceed very slowly.
Those who will use a similar party (even if not a completely identical one) can also use this topic to send their progress reports or journals and we can compare them. This thread can also be used as a rough walkthrough and suggested quest order for players who may need it. I will also add some general hints for players who may need them, but I suggest that you try the battles without reading those hints for a few times. Read the hints only if you *really* need them. My party is this for now: 1- Protagonist: Human Vagrant Str: 18/03 Dex: 18 Con: 19 Int: 10 Wis: 18 Cha: 12 Proficiencies: Two Weapon Skills: +++ Long Sword: + Axe: + Club: + Flail: + 2- Custom NPC: Human Sorceress: Str: 18 Dex: 18 Con: 16 Int: 10 Wis: 18 Cha: 10 3- Custom NPC: Half-Orc Berserker: Str: 19 Dex: 18 Con: 19 Int: 10 Wis: 10 Cha: 10 Proficiencies: Two Handed Weapon Style: ++ Two Handed Sword: ++ Halberd: + Quarterstaff: + The other mods installed are Dungoen-be-gone and the following components of Ease-of-Use: -True Grand Mastery -Shut Up "You Must Gather Your Party Before Venturing Forth" -Wear Magical Armor AND Magic Rings -Un-Nerfed THAC0 Table, Saving Throws, etc -XP Cap Remover -Bonus Merchants -No Drow Avatars On Party In Underdark -Imoen ToB Dialogue Fix -Romance: Bug Fixes (only the first component; it is redundant actually as I'm not going to romance any NPC) -Infinite Weapon, Potion and Ring/Amulet Stacking -Infinite Weapon, Potion Stacking (ToB) -Multiple Strongholds I'm currently at the start of the game and intend to kick out Imoen, free and kick out Jaheira and Minsc and use Dungeon-be-gone to get out of the dungeon. I have been careful to wait long enough to see the message "Item Randomizer successfully Initiated" on the screen. Those who use dungeon-be-gone should not leave that area before seeing this message. I need to think and choose 3 other NPCs. The candidates are Nalia, Valygar, Cernd and Anomen. I should omit one of these 4 from my list which is a very difficult decision to make. More later... This post has been edited by Sikret: Dec 11 2007, 08:35 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Premium Member Posts: 138 Joined: 27-March 08 ![]() |
Well I suppose I'm just about at the same point as you Sikret. I've done everything but the Twisted Rune, Kangaxx, Orcus, Suldunesselar, the final mage stronghold battle, and post Firkragg. I have yet to do level 3 of Watcher's Keep as well. I'm glad you posted the update because I've tried a few times tonight to fight Orcus and I don't think there's any way I can beat him right now. I was going to ask for hints but since you've mentioned saving Orcus and the Twisted Rune until right before heading for the TOL, I'll try that first. That will get my party a bit more experience and possibly a couple more +4 weapons. Right now I have:
Protag level 20 Necromancer Imoen 19 Kensai 23 Vagrant 20 Wizard Slayer/Thief 9/24 Ranger/Cleric 8/23 I enjoy reading your updates and am having a great time with your mod! edit - one question...I beat Kangaxx, but a couple of my created characters were imprisoned. I can't add them back to the party by asking them, do to not installing "allow player created NPCs to wait here". I plan to go back and beat him without getting them imprisioned but was just wondering if CTRL q-ing them into my party would have been a bad idea. This post has been edited by Hideous the Wu Jen: Apr 30 2008, 10:29 AM |
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