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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I just started a game myself. Since I'm too busy in RL, the game will proceed very slowly.
Those who will use a similar party (even if not a completely identical one) can also use this topic to send their progress reports or journals and we can compare them. This thread can also be used as a rough walkthrough and suggested quest order for players who may need it. I will also add some general hints for players who may need them, but I suggest that you try the battles without reading those hints for a few times. Read the hints only if you *really* need them. My party is this for now: 1- Protagonist: Human Vagrant Str: 18/03 Dex: 18 Con: 19 Int: 10 Wis: 18 Cha: 12 Proficiencies: Two Weapon Skills: +++ Long Sword: + Axe: + Club: + Flail: + 2- Custom NPC: Human Sorceress: Str: 18 Dex: 18 Con: 16 Int: 10 Wis: 18 Cha: 10 3- Custom NPC: Half-Orc Berserker: Str: 19 Dex: 18 Con: 19 Int: 10 Wis: 10 Cha: 10 Proficiencies: Two Handed Weapon Style: ++ Two Handed Sword: ++ Halberd: + Quarterstaff: + The other mods installed are Dungoen-be-gone and the following components of Ease-of-Use: -True Grand Mastery -Shut Up "You Must Gather Your Party Before Venturing Forth" -Wear Magical Armor AND Magic Rings -Un-Nerfed THAC0 Table, Saving Throws, etc -XP Cap Remover -Bonus Merchants -No Drow Avatars On Party In Underdark -Imoen ToB Dialogue Fix -Romance: Bug Fixes (only the first component; it is redundant actually as I'm not going to romance any NPC) -Infinite Weapon, Potion and Ring/Amulet Stacking -Infinite Weapon, Potion Stacking (ToB) -Multiple Strongholds I'm currently at the start of the game and intend to kick out Imoen, free and kick out Jaheira and Minsc and use Dungeon-be-gone to get out of the dungeon. I have been careful to wait long enough to see the message "Item Randomizer successfully Initiated" on the screen. Those who use dungeon-be-gone should not leave that area before seeing this message. I need to think and choose 3 other NPCs. The candidates are Nalia, Valygar, Cernd and Anomen. I should omit one of these 4 from my list which is a very difficult decision to make. More later... This post has been edited by Sikret: Dec 11 2007, 08:35 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I enjoyed your 2 new reports, Sikret. To tell the truth I don't think I am a bad player, but that chessgame regarding Valygar's death was above me... Forexample I always thought Impr. Cat Figurine is an instant, so I would chose that...
This death was with v6 version of the fight, wasn't it? Since in v5 version I was able to keep all assasins together, my casters bombed them with AoE, while my warriors killed the hardest ones with melee. I tried to kill coordinators 1st after some RRR, then masters and grandmaster. Other were killed by AoE, and left golems to last. I am eagerly waiting your reports about Orcus and elven city, but much more about Twisted Rune. |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I enjoyed your 2 new reports, Sikret. To tell the truth I don't think I am a bad player, but that chessgame regarding Valygar's death was above me... Forexample I always thought Impr. Cat Figurine is an instant, so I would chose that... SPOILER! I also chose line no.4 and used the Imp. Cat Figurine, not because I was much optimistic that it would work fast enough, but for a different reason: If Valygar was to die, I would prefer him to be killed by 'Power Word Kill' rather than by physical damage, because if killed by the spell, I could certainly raise him later, while if killed by heavy physical damage, there was some chance for a chunked death and with Valygar's portrait disappearing, I would have been forced to reload the game. I wanted to complete the battle with no reloads and I was close to the victory; so, I picked the 4th line. QUOTE This death was with v6 version of the fight, wasn't it? Yes, it's now harder than the v5 version.QUOTE I am eagerly waiting your reports about Orcus and elven city, but much more about Twisted Rune. Thank you very much for your interest, shadan! To be honest, even I, am scared of Twisted Rune. I have not forged many protective items and don't know how it will go. Should wait and see. I have also refined the Twisted Rune battle in v6 to make it much more difficult for the protagonist to hide from Layene's line of sight, though this change won't have any impact on my own game, because I wouldn't try to hide anyway. EDIT: Just forgot to mention that I have also improved Vaxall the beholder to throw his rays faster than in v5 (he will now use his eyes with the same speed that other ordinary beholders do). Should see if this change will make the battle too difficult or not. Fortunately, I am testing my recent changes to the battles and if any of the improvements prove to be overkill I can undo them. This post has been edited by Sikret: Apr 30 2008, 10:10 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 03:35 AM |