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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
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Post
#2
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Forum Member Posts: 82 Joined: 24-June 07 ![]() |
When I was deciding which script I was going to read through to figure out how to modify, I had the eSeries or the uscript as my choices. Since eSeries has multiple scripts for different classes while uScript only has one main script for the player, I settled on uScript. The lack of large amounts of comments in the uScript baf was also a help, so was the tabbed text alignment when I read it and edited it with Bg2 script. Much more aesthetically appealing.
I'm currenting editing uScript as I play IA 6. I have it set so that if you turn off spellcasting with S key, the mages would spam magic missiles and flame arrow until the spell was depleted. Good for sorcerers and for when you need to have your mages chain cast damage spells but don't want to constantly pause and tell the mage to cast again. Once S is on the off mode, defensive spells and other spells are automatically disabled for the mage, which means they'll usually just cast damage spells and without checking the enemy's stats that might have precluded a cast. In vanilla or even tactics, many of the enemies don't have resistance, physical or elemental, so it was better to put more stringent requirements on the script for casting damage spells. in IA, it is far better for casters to focus fire their damage spells to get IA mobs out of the way, since they take a lot of killing. When I was palying Tactics, I modified uScript so that it wouldn't waste magic missiles and flame arrows, except on golems and what not. Many mobs could be killed by my archers or melee guys, so there was no point to wasting a spell on them. This post has been edited by Ymarsakar: Apr 28 2008, 06:25 PM |
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