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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
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Post
#2
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Forum Member Posts: 82 Joined: 24-June 07 ![]() |
Regular uScript and eSeries does a couple of things with melee and ranged combat choices that are either tedious or not wise if you want to maintain a certain level of tactical control over your party.
You might want your mages to sit still and only use darts and slings, instead of the script moving them to combat range. Or you might want your characters to auto switch to melee when attacked with a ranged weapon equiped, but return to ranged if you order the party member out of range. Since scripts are supposed to save me time, even having to hit a key to stop auto move or weapon preferences gets to be too much once you do it over and over again. This is why I've modified uScript to avoid these little problems. You would probably have to do something similar if you plan on using scripts to coordinate all your party tactical actions. |
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