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> Regarding the game play (EDITED MAY 15, 2008), you'll see
Bereth Darkides
post Apr 11 2008, 03:36 AM
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I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules!

HOLY FAK!

You see I really hate having to cheat.

(PS,,, Vlad what were you thinking)? ohmy.gif


(EDITED TODAY GO TO PAGE 3)

This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM


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Ymarsakar
post Apr 18 2008, 10:25 PM
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I played the older version of Nej with IA 4.2 installed. Finished the Ice wind dale areas and got to Halrua. The only real problem I ever faced was running out of spells and then having to fight monster spawns while trying to rest. If it wasn't for that, it would have been very easy to use hit and run tactics to thin the enemies.

There's a lot of time saving shortcuts in the BG2 engine that can take 5 hours and reduce it down by a lot.

I haven't played the newest NEJ yet, so I can't say what changes Vlad made to it, but unless it is somewhere along changing the resistances, or increasing the number of monsters that spawn when you try to rest, it shouldn't be a problem.

<B>The battles in the original game are too easy and totally laughable for any serious player (no need to be a tactical guru to realize this)</b>

What made the battles in the original game tough for me was because I assumed spell trap would absorb breach, so I would always try to ruby ray the spell trap first and then use breach.

Also, with the help of good scripts, a party of 6 essentially fights by itself against all vanilla BG2 enemies and you don't have to do jack.

What made BG2 vanilla "hard" in some respects, was that I had to micromanage and use up the round times of all six of my characters. That got tiresome and oftentimes I would forget that I could now cast a spell and what not. And clicking on six characters that all more or less look alike when the spells are flying, wasn't a help either. I really wanted Planescape Torment graphics where each individual model was detailed and easily distinguished on screen. Didn't even need to be scruntched up like in PST either, but it would have really been nice if they could make static models for the player characters.

That's probably what would make a one hour game into a 5 hour slog, similar to what Dark was saying. My solution was to write my own scripts after I stole most of it from uScript and eSeries. Fun and realll useful.

<B>I know this game like the back of my hand. </b>

CRPG AD and D and paper ADD is not the same game. They may be trying to use the same rule sets, but a CRPG provides many many ways to exploit AI retardedness.

Paper CRPG gives you a human dungeon master to fight against and pure mathematical dice rolling as "combat" or simply tasks and challenges setup by the human dungeon master. Rarely does luck with a dice roll make a large difference in tactical mods for BG2. Unless you really want to see how many times you can roll successfully against insta death on a 50/50 percentage basis. Then you'll be reloading.

<B>All I'm saying is that I don't like having to take forever.</b>

A good tactician, as opposed to a good ADD paper player, will always stack the odds against the enemy so that he doesn't have to die or reload or what not. If you use Ctrl+J, that saves up most of your traveling time too. Combine the two with flawless execution of victories, and it won't take up much time at all.

<B>"Do one cave then go back to Kuldahar and sleep before the next cave".</b>

Sleep in or around the dungeon maps. Why are you going back to Kuldahar to sleep?

<B>The first time you played it completely through, from start to finish, did your main character ever die?</b>

Given that my main was Berserker/mage, no. Maybe once to an insta death spell or trap, but not to enemy mages or melee mobs.

<B>It's not a sunday walk in Firkraag's dungeon, but the Dragon's Eye!</b>

I found the dragon's eye easier than the Kresellar's tomb. I started with a brand new BG2 party, no BGT, and it took awhile to get everybody set up and working together the way I wanted to.

BG2 tactics can be split up into some easily recognized groups. Physical range damage is one of them. Magical ranged attack is another. Healing capacities. Physical damage rate.

Not having any archers mean you have to get your melee guys to go in and melee. This can be very damaging and dangerous if you have poisonous bugs.



This post has been edited by Ymarsakar: Apr 18 2008, 10:48 PM
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Bereth Darkides   Regarding the game play (EDITED MAY 15, 2008)   Apr 11 2008, 03:36 AM
Hoppy   Don't cheat either, cause I think there is an ...   Apr 11 2008, 04:48 AM
Bereth Darkides   Don't cheat either, cause I think there is an ...   Apr 11 2008, 05:03 PM
Golden Thief   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 11:24 AM
Bereth Darkides   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 05:34 PM
Hoppy   Actually a good process that helps is clear one ca...   Apr 11 2008, 01:44 PM
Vlad   Well, it's challenging, for sure, unless you u...   Apr 11 2008, 02:02 PM
Bereth Darkides   Lol,,, Challenging...pretty funny there Vlad.. I a...   Apr 11 2008, 04:28 PM
Bereth Darkides   Since when does Protection from Undead scroll prot...   Apr 11 2008, 05:44 PM
Golden Thief   @Bereth Darkides Cheating????? Why would that be c...   Apr 11 2008, 05:50 PM
Bereth Darkides   Well with my strategy I was able to clear three c...   Apr 11 2008, 05:54 PM
Golden Thief   I hear ya. I tend to rest more. After awhile you j...   Apr 11 2008, 06:31 PM
Hoppy   when you get really good, let us know what it is l...   Apr 11 2008, 10:27 PM
Vlad   Since BIS decided it is so. Didn't you that?...   Apr 11 2008, 11:02 PM
Bereth Darkides   Since BIS decided it is so. Didn't you that?...   Apr 12 2008, 03:17 PM
Golden Thief   Yep, I had to laugh about that one at first. I kep...   Apr 12 2008, 12:15 AM
ClefairyTorii   I pretty much agree with everything said here. ...   Apr 13 2008, 08:00 AM
Bereth Darkides   My Idea of what cheating is: (Pretty self explanit...   Apr 14 2008, 11:36 PM
Bereth Darkides   OK,, I'm at Dragons Eye; Well..man oh man. H...   Apr 16 2008, 07:07 AM
Sikret   Lastly and my most important point, consider the o...   Apr 16 2008, 08:46 AM
Bereth Darkides   [quote name='Bereth Darkides' post='30630' date='A...   Apr 17 2008, 01:50 PM
Bereth Darkides   PS,, I'll continue reports on bugs (no not bee...   Apr 16 2008, 07:21 AM
DavidW   The bottom line is that computer-game opponents ...   Apr 16 2008, 08:56 AM
Chev   I found these guys easy, just use Web and Entangle...   Apr 16 2008, 01:05 PM
Baronius   It wouldn't be needed to simulate human intel...   Apr 16 2008, 04:49 PM
DavidW   It wouldn't be needed to simulate human intel...   Apr 16 2008, 11:00 PM
Bereth Darkides   I'll reply tonight.. :P   Apr 16 2008, 09:00 PM
Baronius   Absolutely. On the other hand, many AI experts b...   Apr 16 2008, 11:50 PM
Vlad   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 09:01 AM
Bereth Darkides   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 02:20 PM
Hoppy   Therein lies one of my problems..... I ran out of ...   Apr 17 2008, 09:41 PM
Vlad   Well, well... The mighty Bereth Darkides forgot to...   Apr 17 2008, 06:18 PM
Vlad   :lol:   Apr 18 2008, 06:34 PM
Bereth Darkides   :lol: Ya OK.. OK... lets all have a BIG lau...   Apr 21 2008, 08:37 PM
Ymarsakar   I played the older version of Nej with IA 4.2 inst...   Apr 18 2008, 10:25 PM
Hoppy   Using additional scripts for individuals and parti...   Apr 19 2008, 07:50 PM
Ymarsakar   Having stacks of 200 arrows instead of 20 would al...   Apr 22 2008, 01:52 AM
Ymarsakar   Regular uScript and eSeries does a couple of thing...   Apr 24 2008, 09:12 PM
Hoppy   Yeah, the uscripts were a bit tedious. I give a l...   Apr 25 2008, 02:34 AM
Ymarsakar   When I was deciding which script I was going to re...   Apr 28 2008, 06:22 PM
Bereth Darkides   :ph34r: Mind You VLAD[/i][b]; You guys say tacti...   Apr 30 2008, 04:53 PM
Hoppy   :ph34r: Mind You VLAD; You guys say tactics,,,, ...   Apr 30 2008, 09:50 PM
Bereth Darkides   :ph34r: Mind You [u]VLAD; You guys say tactics,,...   May 1 2008, 09:14 PM
Hoppy   Even if the games are very close, I am sure there ...   May 2 2008, 01:43 AM
Bereth Darkides   Oh Absolutely Hoppy, I couldn't agree more in ...   May 3 2008, 06:16 PM
Bereth Darkides   OK.. sisnce nobody could guess the answer above I...   May 7 2008, 08:53 PM
wellunhappy   The lizard men suck yeh and they are real tough bu...   May 8 2008, 02:09 AM
Hoppy   Just hope that the BP lot don’t manage to make i...   May 8 2008, 04:47 AM
DavidW   However, you may try NeJ691 with SCSII and see ho...   May 8 2008, 07:56 PM
Hoppy   Not that I know of. If you try it, let me know. D...   May 9 2008, 12:42 AM
DavidW   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:46 PM
Hoppy   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:51 PM
Bereth Darkides   [quote name='DavidW' post='31268' date='May 8 2008...   May 15 2008, 07:28 PM
ClefairyTorii   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 05:56 AM
Bereth Darkides   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 06:34 PM
Chev   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:03 PM
Hoppy   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:59 PM
Bereth Darkides   OK took a break but came back and played last nigh...   May 15 2008, 08:04 PM
Bereth Darkides   BTW, I take no joy in responding in the way noted ...   May 15 2008, 09:03 PM
Ymarsakar   You'll get a kick out of playing, trying to pl...   May 15 2008, 09:52 PM
Hoppy   Bereth, Why don't you create a tactics mod for...   May 15 2008, 10:46 PM
Bereth Darkides   Bereth, Why don't you create a tactics mod for...   May 21 2008, 01:40 PM
Senka   And I have to add, if you don't like this mod ...   May 16 2008, 08:38 AM
Baronius   I think Bereth is big D&D fan, who would like ...   May 16 2008, 12:28 PM
Sir-Kill   Heh yeah I am not a big D&D rules guy either b...   May 16 2008, 01:14 PM
Hoppy   I will say it again that BG1 and BG2 were based on...   May 16 2008, 05:11 PM
Bereth Darkides   Guys,,, understand something. A Baetazu losing to ...   May 16 2008, 05:58 PM
Bereth Darkides   Please don't take it personaly, I still love a...   May 16 2008, 06:15 PM
Sir-Kill   I did not take any offense. you probably have a go...   May 16 2008, 08:46 PM
Bereth Darkides   I did not take any offense. you probably have a go...   May 20 2008, 01:52 PM
Baronius   No problem Bereth :lol: Perhaps because many o...   May 16 2008, 09:03 PM
ClefairyTorii   I personally played AD&D 2nd edition for many ...   May 17 2008, 12:23 AM
Bereth Darkides   I personally played AD&D 2nd edition for many ...   May 21 2008, 01:27 PM
DavidW   You wouldn't let a +1 sword strike the dragons...   May 22 2008, 08:02 AM
Bereth Darkides   +1 swords work just fine against every dragon in t...   May 23 2008, 06:36 PM
DavidW   Dragons immunties are based on there age. Great wy...   May 23 2008, 11:09 PM
Chev   Dragons immunties are based on there age. Great wy...   May 24 2008, 02:56 AM
Hoppy   [quote name='DavidW' post='31643' date='May 23 200...   May 24 2008, 05:02 AM
Valiant   Anytime you want me to quote the books in question...   May 25 2008, 07:09 AM
Sir-Kill   cool. Do you have any web publishing experience (i...   May 20 2008, 02:19 PM
Bereth Darkides   Sounds like a good Idea. I'll tell you what, I...   May 21 2008, 12:07 PM
Sir-Kill   I would tend to disagree about the web page, I per...   May 21 2008, 01:07 PM
Hoppy   I like Sir-Kill's request about the balances v...   May 22 2008, 01:54 AM
Ymarsakar   Because there is no Dungeon Master to continually ...   May 22 2008, 03:27 PM
Bereth Darkides   You must then now remove all summon fiend or demon...   May 23 2008, 06:19 PM
The Bigg   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:00 PM
Hoppy   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:42 PM
Hoppy   Bereth, I still don't understand how the scena...   May 23 2008, 07:34 PM
The Bigg   Your point about Liches and their phylacteries or ...   May 23 2008, 08:30 PM
ClefairyTorii   1) I see no reason why a Troll couldn't have...   May 26 2008, 12:49 AM
Bereth Darkides   1) I see no reason why a Troll couldn't have...   May 26 2008, 09:08 PM
DavidW   Do not try to tell me there is no + required to hi...   May 26 2008, 11:39 PM
Bereth Darkides   Your right though, the DM "can" do whate...   May 26 2008, 09:27 PM
Sir-Kill   using 'CAPPS' and '!!!...   May 26 2008, 09:47 PM
ClefairyTorii   As explained earlier, the system is in place as ...   May 27 2008, 12:36 AM
Bereth Darkides   (Face in hands, shaking my head no) It is very o...   May 29 2008, 04:44 PM
Clown   I have been reading this thread since you first ma...   May 29 2008, 05:31 PM
Bereth Darkides   simply because it does not directly correlate with...   May 29 2008, 08:40 PM
Valiant   Well, guys, I think this debate is slowly taking t...   May 29 2008, 07:37 PM
Bereth Darkides   Well, guys, I think this debate is slowly taking t...   May 29 2008, 08:02 PM
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