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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
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#2
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Forum Member Posts: 82 Joined: 24-June 07 ![]() |
I played the older version of Nej with IA 4.2 installed. Finished the Ice wind dale areas and got to Halrua. The only real problem I ever faced was running out of spells and then having to fight monster spawns while trying to rest. If it wasn't for that, it would have been very easy to use hit and run tactics to thin the enemies.
There's a lot of time saving shortcuts in the BG2 engine that can take 5 hours and reduce it down by a lot. I haven't played the newest NEJ yet, so I can't say what changes Vlad made to it, but unless it is somewhere along changing the resistances, or increasing the number of monsters that spawn when you try to rest, it shouldn't be a problem. <B>The battles in the original game are too easy and totally laughable for any serious player (no need to be a tactical guru to realize this)</b> What made the battles in the original game tough for me was because I assumed spell trap would absorb breach, so I would always try to ruby ray the spell trap first and then use breach. Also, with the help of good scripts, a party of 6 essentially fights by itself against all vanilla BG2 enemies and you don't have to do jack. What made BG2 vanilla "hard" in some respects, was that I had to micromanage and use up the round times of all six of my characters. That got tiresome and oftentimes I would forget that I could now cast a spell and what not. And clicking on six characters that all more or less look alike when the spells are flying, wasn't a help either. I really wanted Planescape Torment graphics where each individual model was detailed and easily distinguished on screen. Didn't even need to be scruntched up like in PST either, but it would have really been nice if they could make static models for the player characters. That's probably what would make a one hour game into a 5 hour slog, similar to what Dark was saying. My solution was to write my own scripts after I stole most of it from uScript and eSeries. Fun and realll useful. <B>I know this game like the back of my hand. </b> CRPG AD and D and paper ADD is not the same game. They may be trying to use the same rule sets, but a CRPG provides many many ways to exploit AI retardedness. Paper CRPG gives you a human dungeon master to fight against and pure mathematical dice rolling as "combat" or simply tasks and challenges setup by the human dungeon master. Rarely does luck with a dice roll make a large difference in tactical mods for BG2. Unless you really want to see how many times you can roll successfully against insta death on a 50/50 percentage basis. Then you'll be reloading. <B>All I'm saying is that I don't like having to take forever.</b> A good tactician, as opposed to a good ADD paper player, will always stack the odds against the enemy so that he doesn't have to die or reload or what not. If you use Ctrl+J, that saves up most of your traveling time too. Combine the two with flawless execution of victories, and it won't take up much time at all. <B>"Do one cave then go back to Kuldahar and sleep before the next cave".</b> Sleep in or around the dungeon maps. Why are you going back to Kuldahar to sleep? <B>The first time you played it completely through, from start to finish, did your main character ever die?</b> Given that my main was Berserker/mage, no. Maybe once to an insta death spell or trap, but not to enemy mages or melee mobs. <B>It's not a sunday walk in Firkraag's dungeon, but the Dragon's Eye!</b> I found the dragon's eye easier than the Kresellar's tomb. I started with a brand new BG2 party, no BGT, and it took awhile to get everybody set up and working together the way I wanted to. BG2 tactics can be split up into some easily recognized groups. Physical range damage is one of them. Magical ranged attack is another. Healing capacities. Physical damage rate. Not having any archers mean you have to get your melee guys to go in and melee. This can be very damaging and dangerous if you have poisonous bugs. This post has been edited by Ymarsakar: Apr 18 2008, 10:48 PM |
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