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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules! HOLY FAK! You see I really hate having to cheat. (PS,,, Vlad what were you thinking)? ![]() (EDITED TODAY GO TO PAGE 3) This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM -------------------- Also known as Warren22
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#2
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
QUOTE why didn't you just base it on AD&D stats for balanced game play? The bottom line is that computer-game opponents based on what would be a balanced fight in AD&D are always going to be a push-over, because the computer-game opponents are laughably stupid. This isn't even a comment on the original game's AI. It's possible to improve lots on it, but the best AI out there (whatever it is) is still laughably stupid, compared to a human opponent. We currently have no idea how to simulate the intelligence of a human - or indeed a worm - on the best purpose-built parallel-processing hardware, let alone in the Infinity Engine scripting language. If the original BG2 was AD&D, the party would be wiped out. They systematically go up against opponents much higher level than them. This post has been edited by DavidW: Apr 16 2008, 08:57 AM |
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