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> Regarding the game play (EDITED MAY 15, 2008), you'll see
Bereth Darkides
post Apr 11 2008, 03:36 AM
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I have rewrote this 5 times because I am non too happy with the extreme game balance problem.
Is there anyway to tone down the power and or numbers of the nuclear skeleton warriors I am facing (at 9th-10th lvl) that does not include playing outside of core rules!

HOLY FAK!

You see I really hate having to cheat.

(PS,,, Vlad what were you thinking)? ohmy.gif


(EDITED TODAY GO TO PAGE 3)

This post has been edited by Bereth Darkides: May 15 2008, 07:35 PM


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Bereth Darkides
post Apr 16 2008, 07:07 AM
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OK,, I'm at Dragons Eye;

Well..man oh man. Honestly. This is slowly becoming tedious and very much less fun than I hoped. First off, the ice trolls.
I arrive surrounded and they can cast slow (every round "oh and I get NO SAVE, + they do a lot more damage etc.) and ability score drain = souped up.

Next; Lizards.. a lot tougher,, quite a bit tougher.

Next; the Beatles= WTF...they have their original power + poison and stun + immune to certain area of effect spells.

Honestly, having to sleep after every single battle, is ridiculous. Guys, WTF ever happened to game balance. Has anyone here ever DM'd a paper and pen Dungeons and Dragons game? Sorry to say this but I'm not enjoying it.
Doesn't this defeat the purpose of making a mod that people will enjoy?

Don't get me wrong, I'm gonna play it, I'm stubborn enough for it, and I'll get through it, but only because I'll want to play a normal core game with respectable game balance, ie. now I just want to play the original game. Sorry Vlad. What else do you want me to say? What did you expect man? Why not just put a Dragon in front of every door, I mean hey why not? I'm sure eventually after reloading and reloading that it will eventually fail a saving throw.

Right? I mean, in essence it is what you've done. You realize this right?

Tactics? nah you can't use this argument on me. I know more combinations of spell effects than most would even think to do. I memorized every DM guide ever made. I was recognized by TSR years ago for my extensive background and knowledge. I know some people will get quite upset with me making any kind of negative comments it's ok I fully expect it, (ho hum). Some people will even consider me a noob (if only they knew how long and how much experience this dude has. In fact I bet I've been playing this game longer than some of you have been alive).

I'm a Solid 31 year veteran of DnD. I know more about AD&D than most creators of the game. I had memorized 50% of the entire Magica Arcana made in the 90's dudes.
I'm "almost wasting" hours of limited time (because of my love for the game itself) trying to play something that should take me 1 hour and it's taking me 5 hours of game play.

This is a complaint of sort. This brings me absolutely no joy in it's saying. I'm truly sorry, I'm so very, very sorry!
Somewhere along the line some part of the modders mind, I think was to "test" people on each battle. But in so doing, forgot about game balance.

Here, and I do hope you take this next point very constructively.

This is game balance:


At 10 lvl, a character is only then becoming skilled enough, to almost get out of any scenario alive "Based on" balanced creatures on a one to one basis. ie 10 lvl barbarian with a +2 weapon could take on a Shambling Mound (*Monster Manual 2- 1984 release for lookup*), This battle would come down to blows with one of the victors left very bloody but yet still alive.
Consider a Wizard at the same lvl vs 10 normal "Bombast Beatles". Still a doable battle but will get desperate once saves are made and wizards offensive spells start to run out.
You see, this is game balance, and it's a lot more fun.

Lastly and my most important point, consider the original game. It wasn't just superb in it's creation, but WOW, it was PERFECT in it's game balance. The right lvl characters vs enemies. Honestly this is an indisputable fact, and also lends to it's EXTREME success and popularity. BG, is and was and still is the most perfect game ever created for it's accuracy.

Why did you forget or choose to ignore these facts?

I want to play core rules, but your creatures aren't core rules set! By no means Vlad and to others, is this an attack on your efforts and work spent in doing this, but rather a point of fact that questions simply; why didn't you just base it on AD&D stats for balanced game play? You could have, but you chose not too. I think you made a bigger mistake than you realize. The success of this mod, could be better in doing so. Heck I could even give you some REAL tactical challenges to create that would still be balanced without souping up anything.

PS,, I really appreciate all the work and effort, so I hope you realize how badly and how long I've waited to play it. I know on the other hand that TS isn't quite this bad in it's game balance (unless you recently souped up everything in that as well) so I'm eager to play that again. (still your best work).
So please do not take my words too hard please. I'm still a fan!

Anyway,, back to the game! newsad.gif

This post has been edited by Bereth Darkides: Apr 16 2008, 07:12 AM


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Sikret
post Apr 16 2008, 08:46 AM
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QUOTE(Bereth Darkides @ Apr 16 2008, 11:37 AM) *
Lastly and my most important point, consider the original game. It wasn't just superb in it's creation, but WOW, it was PERFECT in it's game balance. The right lvl characters vs enemies. Honestly this is an indisputable fact,


This is not true. The battles in the original game are too easy and totally laughable for any serious player (no need to be a tactical guru to realize this) and that's why most players look for mods which enhance the game's difficulty level not only by improving creatures AI to make them behave more intelligently, but also by adding diverse categories of new types of creatures and abilities to the game to make the player think during battles to solve tactical puzzles.

I remember that you were eagerly waiting for the release of the TS_IA compatibility patch. With the viewpoint you have expressed in this thread (= thinking of the original game's battles as being perfect), I don't think that IA is for you to play. The reason is not that you are not skilled enough. Less skilled players can also play IA if they prepare themselves for drawing a learning curve and improve their skills. The reason for which you can't play IA is that you *think* that you are already skilled enough:

QUOTE(Bereth Darkides @ Apr 16 2008, 11:37 AM) *
Tactics? nah you can't use this argument on me. I know more combinations of spell effects than most would even think to do.


With such an attitude, you won't even start to improve your skills.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Bereth Darkides   Regarding the game play (EDITED MAY 15, 2008)   Apr 11 2008, 03:36 AM
Hoppy   Don't cheat either, cause I think there is an ...   Apr 11 2008, 04:48 AM
Bereth Darkides   Don't cheat either, cause I think there is an ...   Apr 11 2008, 05:03 PM
Golden Thief   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 11:24 AM
Bereth Darkides   @Bereth Darkides When I first started playing NEJ ...   Apr 11 2008, 05:34 PM
Hoppy   Actually a good process that helps is clear one ca...   Apr 11 2008, 01:44 PM
Vlad   Well, it's challenging, for sure, unless you u...   Apr 11 2008, 02:02 PM
Bereth Darkides   Lol,,, Challenging...pretty funny there Vlad.. I a...   Apr 11 2008, 04:28 PM
Bereth Darkides   Since when does Protection from Undead scroll prot...   Apr 11 2008, 05:44 PM
Golden Thief   @Bereth Darkides Cheating????? Why would that be c...   Apr 11 2008, 05:50 PM
Bereth Darkides   Well with my strategy I was able to clear three c...   Apr 11 2008, 05:54 PM
Golden Thief   I hear ya. I tend to rest more. After awhile you j...   Apr 11 2008, 06:31 PM
Hoppy   when you get really good, let us know what it is l...   Apr 11 2008, 10:27 PM
Vlad   Since BIS decided it is so. Didn't you that?...   Apr 11 2008, 11:02 PM
Bereth Darkides   Since BIS decided it is so. Didn't you that?...   Apr 12 2008, 03:17 PM
Golden Thief   Yep, I had to laugh about that one at first. I kep...   Apr 12 2008, 12:15 AM
ClefairyTorii   I pretty much agree with everything said here. ...   Apr 13 2008, 08:00 AM
Bereth Darkides   My Idea of what cheating is: (Pretty self explanit...   Apr 14 2008, 11:36 PM
Bereth Darkides   OK,, I'm at Dragons Eye; Well..man oh man. H...   Apr 16 2008, 07:07 AM
Sikret   Lastly and my most important point, consider the o...   Apr 16 2008, 08:46 AM
Bereth Darkides   [quote name='Bereth Darkides' post='30630' date='A...   Apr 17 2008, 01:50 PM
Bereth Darkides   PS,, I'll continue reports on bugs (no not bee...   Apr 16 2008, 07:21 AM
DavidW   The bottom line is that computer-game opponents ...   Apr 16 2008, 08:56 AM
Chev   I found these guys easy, just use Web and Entangle...   Apr 16 2008, 01:05 PM
Baronius   It wouldn't be needed to simulate human intel...   Apr 16 2008, 04:49 PM
DavidW   It wouldn't be needed to simulate human intel...   Apr 16 2008, 11:00 PM
Bereth Darkides   I'll reply tonight.. :P   Apr 16 2008, 09:00 PM
Baronius   Absolutely. On the other hand, many AI experts b...   Apr 16 2008, 11:50 PM
Vlad   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 09:01 AM
Bereth Darkides   Bereth, you won't believe but Imoen is capable...   Apr 17 2008, 02:20 PM
Hoppy   Therein lies one of my problems..... I ran out of ...   Apr 17 2008, 09:41 PM
Vlad   Well, well... The mighty Bereth Darkides forgot to...   Apr 17 2008, 06:18 PM
Vlad   :lol:   Apr 18 2008, 06:34 PM
Bereth Darkides   :lol: Ya OK.. OK... lets all have a BIG lau...   Apr 21 2008, 08:37 PM
Ymarsakar   I played the older version of Nej with IA 4.2 inst...   Apr 18 2008, 10:25 PM
Hoppy   Using additional scripts for individuals and parti...   Apr 19 2008, 07:50 PM
Ymarsakar   Having stacks of 200 arrows instead of 20 would al...   Apr 22 2008, 01:52 AM
Ymarsakar   Regular uScript and eSeries does a couple of thing...   Apr 24 2008, 09:12 PM
Hoppy   Yeah, the uscripts were a bit tedious. I give a l...   Apr 25 2008, 02:34 AM
Ymarsakar   When I was deciding which script I was going to re...   Apr 28 2008, 06:22 PM
Bereth Darkides   :ph34r: Mind You VLAD[/i][b]; You guys say tacti...   Apr 30 2008, 04:53 PM
Hoppy   :ph34r: Mind You VLAD; You guys say tactics,,,, ...   Apr 30 2008, 09:50 PM
Bereth Darkides   :ph34r: Mind You [u]VLAD; You guys say tactics,,...   May 1 2008, 09:14 PM
Hoppy   Even if the games are very close, I am sure there ...   May 2 2008, 01:43 AM
Bereth Darkides   Oh Absolutely Hoppy, I couldn't agree more in ...   May 3 2008, 06:16 PM
Bereth Darkides   OK.. sisnce nobody could guess the answer above I...   May 7 2008, 08:53 PM
wellunhappy   The lizard men suck yeh and they are real tough bu...   May 8 2008, 02:09 AM
Hoppy   Just hope that the BP lot don’t manage to make i...   May 8 2008, 04:47 AM
DavidW   However, you may try NeJ691 with SCSII and see ho...   May 8 2008, 07:56 PM
Hoppy   Not that I know of. If you try it, let me know. D...   May 9 2008, 12:42 AM
DavidW   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:46 PM
Hoppy   [quote name='DavidW' post='31268' date='May 8 2008...   May 9 2008, 06:51 PM
Bereth Darkides   [quote name='DavidW' post='31268' date='May 8 2008...   May 15 2008, 07:28 PM
ClefairyTorii   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 05:56 AM
Bereth Darkides   Maybe I just love pain, but I actually enjoyed the...   May 8 2008, 06:34 PM
Chev   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:03 PM
Hoppy   A mage would be nice, but for NeJ part 2 the PC ne...   May 8 2008, 04:59 PM
Bereth Darkides   OK took a break but came back and played last nigh...   May 15 2008, 08:04 PM
Bereth Darkides   BTW, I take no joy in responding in the way noted ...   May 15 2008, 09:03 PM
Ymarsakar   You'll get a kick out of playing, trying to pl...   May 15 2008, 09:52 PM
Hoppy   Bereth, Why don't you create a tactics mod for...   May 15 2008, 10:46 PM
Bereth Darkides   Bereth, Why don't you create a tactics mod for...   May 21 2008, 01:40 PM
Senka   And I have to add, if you don't like this mod ...   May 16 2008, 08:38 AM
Baronius   I think Bereth is big D&D fan, who would like ...   May 16 2008, 12:28 PM
Sir-Kill   Heh yeah I am not a big D&D rules guy either b...   May 16 2008, 01:14 PM
Hoppy   I will say it again that BG1 and BG2 were based on...   May 16 2008, 05:11 PM
Bereth Darkides   Guys,,, understand something. A Baetazu losing to ...   May 16 2008, 05:58 PM
Bereth Darkides   Please don't take it personaly, I still love a...   May 16 2008, 06:15 PM
Sir-Kill   I did not take any offense. you probably have a go...   May 16 2008, 08:46 PM
Bereth Darkides   I did not take any offense. you probably have a go...   May 20 2008, 01:52 PM
Baronius   No problem Bereth :lol: Perhaps because many o...   May 16 2008, 09:03 PM
ClefairyTorii   I personally played AD&D 2nd edition for many ...   May 17 2008, 12:23 AM
Bereth Darkides   I personally played AD&D 2nd edition for many ...   May 21 2008, 01:27 PM
DavidW   You wouldn't let a +1 sword strike the dragons...   May 22 2008, 08:02 AM
Bereth Darkides   +1 swords work just fine against every dragon in t...   May 23 2008, 06:36 PM
DavidW   Dragons immunties are based on there age. Great wy...   May 23 2008, 11:09 PM
Chev   Dragons immunties are based on there age. Great wy...   May 24 2008, 02:56 AM
Hoppy   [quote name='DavidW' post='31643' date='May 23 200...   May 24 2008, 05:02 AM
Valiant   Anytime you want me to quote the books in question...   May 25 2008, 07:09 AM
Sir-Kill   cool. Do you have any web publishing experience (i...   May 20 2008, 02:19 PM
Bereth Darkides   Sounds like a good Idea. I'll tell you what, I...   May 21 2008, 12:07 PM
Sir-Kill   I would tend to disagree about the web page, I per...   May 21 2008, 01:07 PM
Hoppy   I like Sir-Kill's request about the balances v...   May 22 2008, 01:54 AM
Ymarsakar   Because there is no Dungeon Master to continually ...   May 22 2008, 03:27 PM
Bereth Darkides   You must then now remove all summon fiend or demon...   May 23 2008, 06:19 PM
The Bigg   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:00 PM
Hoppy   He's vulnerable to +1 and even normal weapons....   May 23 2008, 07:42 PM
Hoppy   Bereth, I still don't understand how the scena...   May 23 2008, 07:34 PM
The Bigg   Your point about Liches and their phylacteries or ...   May 23 2008, 08:30 PM
ClefairyTorii   1) I see no reason why a Troll couldn't have...   May 26 2008, 12:49 AM
Bereth Darkides   1) I see no reason why a Troll couldn't have...   May 26 2008, 09:08 PM
DavidW   Do not try to tell me there is no + required to hi...   May 26 2008, 11:39 PM
Bereth Darkides   Your right though, the DM "can" do whate...   May 26 2008, 09:27 PM
Sir-Kill   using 'CAPPS' and '!!!...   May 26 2008, 09:47 PM
ClefairyTorii   As explained earlier, the system is in place as ...   May 27 2008, 12:36 AM
Bereth Darkides   (Face in hands, shaking my head no) It is very o...   May 29 2008, 04:44 PM
Clown   I have been reading this thread since you first ma...   May 29 2008, 05:31 PM
Bereth Darkides   simply because it does not directly correlate with...   May 29 2008, 08:40 PM
Valiant   Well, guys, I think this debate is slowly taking t...   May 29 2008, 07:37 PM
Bereth Darkides   Well, guys, I think this debate is slowly taking t...   May 29 2008, 08:02 PM
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