The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Sorcerer or wizard
rbeverjr
post Apr 3 2008, 04:40 PM
Post #1



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




So which is better for your primary caster in IA, a sorcerer or a wizard?

I think that the wildmage is the most powerful arcane caster, even though I would never use him in a no-reload game. The wildmage does have a significant disadvantage though. The reckless dwoemers some times give bad results even with chaos shields. Occasionally, bad things can happen when casting other spells too. But most of the time, I feel like I am taking unfair advantage when using a wildmage. Because of the chaotic nature of the wildmage, some people disregard him as a tool for the tactician. So, whether you think he is too powerful or too risky, please don’t consider the wildmage in this comparison.

In the unmodded game, the sorcerer can nuke the opposition through various tactics, even with his limited spell selection; however, the “nuke” has generally been dismantled in IA to allow greater challenge. The arcane caster generally can no longer decimate an entire group of enemies in 1-4 rounds. Now, I am thinking that knowing more spells than a sorcerer is allowed can be helpful. In IA, metagaming allows you to select just the right spells to succeed in each battle. As a specialist, you can get a similar number of spells to the sorcerer. The wizard is also great for setting up contingencies, and choosing other spells that you may want to know just once. The power to dual is also a great advantage to allow more HP to withstand area of effect spells and better your THAC0, saves, etc. For these reasons, the wizard may be superior to the sorcerer. We are all aware that the sorcerer also has strengths. Which do you prefer as your primary caster (sorcerer, wizard, dual class wizard), and why do you think your choice is best?
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
rbeverjr
post Apr 4 2008, 02:23 PM
Post #2



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




Many people have read, but no one cares to venture their opinion? Well, I decided to post some of the reasons that the sorcerer remains worthy of consideration. Although the sorcerer will not be able to get every good spell, he will be able to cast every spell he knows until he reaches the spells/day limit for each level. He basically is allowed to know additional level 9 spells through the use of HLAs, which is very beneficial. However, two of the greatest benefits of the sorcerer is that you don’t have to find that spell you want to learn, and you don’t have to pay for it. Money is relatively tight in the game, and a fat spell book can be Very costly.

I still hope that some players will venture their comments on the issue. Who is your favorite primary caster: dual class wizard, specialist wizard, wizard, or sorcerer?
Go to the top of the page
 
Quote Post
Sikret
post Apr 10 2008, 06:55 PM
Post #3


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




QUOTE(rbeverjr @ Apr 4 2008, 06:53 PM) *
I still hope that some players will venture their comments on the issue. Who is your favorite primary caster: dual class wizard, specialist wizard, wizard, or sorcerer?


It depends on whether I want one of them (the arcane casters) to be my protagonist or not. If yes, then I would pick a necromancer as my protagonist and a sorcerer as the second arcane caster. This is because a single class wizard has a lot more chance to gain Robe of the Apprenti than a sorcerer.

If the protagonist is not supposed to be an arcane caster, there are plenty of valid and powerful combinations of arcane casters for a party.

A few examples:

1- Two sorcerers + no other arcane caster:

A very powerful setup. Since they are two, they can cover almost every spell you may need to know during the game and the total number of available daily spells are maximum.The only drawback is that you won't gain xp by learning spells from scrolls, but it's not so important.

2- One sorcerer + 2 F/Ms:

This is a somewhat arcane-heavy setup. Your sorcerer will be your primary caster and those two F/Ms can backup him. Accompanied with a divine caster and two single class warriors, this composition can be very poweful if you play it well. (By F/M I mean multi-class fighter mage)

3- One Sorcerer + 1 F/M + 1 wizard
4- Two sorcerers + 1 F/M:

Again arcane heavy and deadly setups. The player should really know how to play with arcane magic. Since the possibilities of playing with old cheesy methods (such as abusing Project Image) are removed from the game, arcane heavy setups may be a tad risky and difficult for beginners who have not yet developed powerful tactics to play IA, but on the other hand, such setups can be very deadly and powerful in the hands of a tactical guru.

Now each of these 4 templates can be developed into several possible six-members party compositions depending on the other characters you will have in the party with.

So, in general, yes, I believe that sorcerers are more useful than single class mages (except as the protagonist). The drawback you mentioned (that sorcerers can learn fewer spells) can be compensated by having two of them in the party.

Edited for grammar and typos

This post has been edited by Sikret: Apr 11 2008, 03:13 AM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 8th February 2026 - 11:31 AM