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> Longer Road compatable?, Along with other Mod NPC's?
GreyArea
post Apr 4 2008, 07:16 AM
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Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.

Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus:

As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?).

Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies.

Cheers
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Arkain
post Apr 4 2008, 11:52 AM
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Well, The Longer Road simply removes the exp cap. As for compatibility it was fine in 4.2. I don't know about IA 5 though. One issue that might be of interest is that there is an important quest which might interfere with some content introduced by IA.

SPOILER!
In WK level 3 you have to solve a quest rather fast to have any chance of actually getting the good ending. As far as I remember IA 5 added a new encounter, quest or something to this level. So there might be a bit of a hassle/problem.
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Raven
post Apr 4 2008, 03:42 PM
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QUOTE(Arkain @ Apr 4 2008, 12:52 PM) *
I don't know about IA 5 though. One issue that might be of interest is that there is an important quest which might interfere with some content introduced by IA.

SPOILER!
In WK level 3 you have to solve a quest rather fast to have any chance of actually getting the good ending. As far as I remember IA 5 added a new encounter, quest or something to this level. So there might be a bit of a hassle/problem.

Ah, thanks Arkain. I don't know what is involved in the Longer Road quest in WK but to be on the safe side I would say this feature is likely to make it incompatible with IA (unless the player did WK 3 in SOA, in which case this LR quest would then not be accessible).
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Arkain
post Apr 5 2008, 06:01 PM
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QUOTE(Raven @ Apr 4 2008, 05:42 PM) *
QUOTE(Arkain @ Apr 4 2008, 12:52 PM) *
I don't know about IA 5 though. One issue that might be of interest is that there is an important quest which might interfere with some content introduced by IA.

SPOILER!
In WK level 3 you have to solve a quest rather fast to have any chance of actually getting the good ending. As far as I remember IA 5 added a new encounter, quest or something to this level. So there might be a bit of a hassle/problem.

Ah, thanks Arkain. I don't know what is involved in the Longer Road quest in WK but to be on the safe side I would say this feature is likely to make it incompatible with IA (unless the player did WK 3 in SOA, in which case this LR quest would then not be accessible).


SPOILER!
First of all you mustn't enter WK 3 without Jon or the quest will be screwed anyway. If you arive there you'll meet a deva who is close to dying. There's also a bebilith involved which you can and must meet later on. The whole quest centers around three items which you have to find before the deva dies to help not only him but the bebilith as well. I think you have only about 20 hours, maybe less. I usually do it without resting anyway. That's what I meant with "fast", by the way. Anyway, you have to make it through the entire maze (and back, too) to actually find the items. Then there's a little fight in the compass room and finally you can make a decision on how to end the quest.


This is about it. Raven, what are your thoughts regarding incompatibility?

This post has been edited by Arkain: Apr 5 2008, 06:04 PM
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GreyArea   Longer Road compatable?   Apr 4 2008, 07:16 AM
Moongaze   I would also be interested in which NPC mods are c...   Apr 4 2008, 08:03 AM
GreyArea   Well to get around the Sola spider battle part ope...   Apr 4 2008, 08:29 AM
Moongaze   Well to get around the Sola spider battle part ope...   Apr 4 2008, 11:41 AM
Raven   According to the readme, it's not recommended ...   Apr 4 2008, 08:37 AM
Arkain   Well, The Longer Road simply removes the exp cap. ...   Apr 4 2008, 11:52 AM
Raven   I don't know about IA 5 though. One issue that...   Apr 4 2008, 03:42 PM
Arkain   [quote name='Arkain' post='30239' date='Apr 4 2008...   Apr 5 2008, 06:01 PM
GreyArea   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 12:48 PM
Shaitan   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 04:53 PM
Clown   Having played both the vew IA quest in WK and the ...   Apr 4 2008, 04:50 PM
GreyArea   Ok here is a list of names: Valen Solaufien Miria...   Apr 4 2008, 09:57 PM
Moongaze   Neh'Taniel? Is it stable? Last time I checked,...   Apr 5 2008, 06:32 AM
GreyArea   Well I un-installed it due to re-reading the readm...   Apr 5 2008, 11:23 AM
Moongaze   Oh, it actually does that to the game? I didn...   Apr 5 2008, 12:30 PM
GreyArea   I just had a nasty feeling. Do the IA Clerics hav...   Apr 5 2008, 12:38 PM
Raven   Raven would you be able to shed light on if Cleric...   Apr 5 2008, 01:45 PM
GreyArea   Very good and valid point. Noted and I was thinki...   Apr 5 2008, 02:44 PM
Raven   Thanks again, Arkain :). If there is not a time ...   Apr 5 2008, 06:42 PM
Arkain   I have to admit that I'm a bit confused: Super...   Apr 5 2008, 08:25 PM
Silencer150   I was about to post a new topic asking about NPC m...   Jun 9 2009, 08:44 PM
Sikret   The readme files for IA said that installing any m...   Jun 9 2009, 09:59 PM


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