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> Longer Road compatable?, Along with other Mod NPC's?
GreyArea
post Apr 4 2008, 07:16 AM
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Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.

Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus:

As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?).

Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies.

Cheers
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GreyArea
post Apr 5 2008, 12:38 PM
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I just had a nasty feeling.

Do the IA Clerics have it programmed to turn undead?

If they do and are high enough level Valen has absolutely NO hope in doing a damned thing without being blasted back to the negative planes (or were ever).

This would sadly rule her out as a possible NPC because I don't want to screw with the IE scripts to turn her from undead to 'living' just for that, no point to it at all.

Crap poo bugger sad.gif

Well it also means no turning of undead if she is with me which could prove to be problematic it seems with the Skeleton Lords etc that are around.

Looks like my plans are falling apart due to IA's coding grrr...ah well means it will be a bit more fun instead.

Raven would you be able to shed light on if Clerics (good and evil) would actively turn undead if Valen (or other undead, if that makes the question easier to answer) if they are near by? If so Valen and Neh'taniel and Miriam are all out of the picture (due to being vamp/wraith/vamp respectively).

Cheers

*crosses fingers that IA isn't soevil for undead critters*
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Raven
post Apr 5 2008, 01:45 PM
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QUOTE(GreyArea @ Apr 5 2008, 01:38 PM) *
Raven would you be able to shed light on if Clerics (good and evil) would actively turn undead if Valen (or other undead, if that makes the question easier to answer) if they are near by? If so Valen and Neh'taniel and Miriam are all out of the picture (due to being vamp/wraith/vamp respectively).

I'm pretty sure IA clerics will not try to command/turn Valen, since the scripts do not expect a member of the party to be undead.

Even if Valen is fully compatible, IA does not have much scope for playing evil parties at the moment - substantial parts of the game require reputation 20, including the new Ranger strongholds quests and the quests that take place in the Windspear Hills after Firkraag is defeated. You risk missing out not only on content but items/components if you don't meet the reputation requirement. Just something to bear in mind.

To be honest, I think you'd be better of playing with mods that are not 'not recommended' in the readme on your first playthrough and then experiment afterwards. It would suck to get some ways into the mod and find some incompatibility problem that screwed up your game.
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GreyArea   Longer Road compatable?   Apr 4 2008, 07:16 AM
Moongaze   I would also be interested in which NPC mods are c...   Apr 4 2008, 08:03 AM
GreyArea   Well to get around the Sola spider battle part ope...   Apr 4 2008, 08:29 AM
Moongaze   Well to get around the Sola spider battle part ope...   Apr 4 2008, 11:41 AM
Raven   According to the readme, it's not recommended ...   Apr 4 2008, 08:37 AM
Arkain   Well, The Longer Road simply removes the exp cap. ...   Apr 4 2008, 11:52 AM
Raven   I don't know about IA 5 though. One issue that...   Apr 4 2008, 03:42 PM
Arkain   [quote name='Arkain' post='30239' date='Apr 4 2008...   Apr 5 2008, 06:01 PM
GreyArea   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 12:48 PM
Shaitan   Thanks for the heads up regarding LR. Decided to ...   Apr 4 2008, 04:53 PM
Clown   Having played both the vew IA quest in WK and the ...   Apr 4 2008, 04:50 PM
GreyArea   Ok here is a list of names: Valen Solaufien Miria...   Apr 4 2008, 09:57 PM
Moongaze   Neh'Taniel? Is it stable? Last time I checked,...   Apr 5 2008, 06:32 AM
GreyArea   Well I un-installed it due to re-reading the readm...   Apr 5 2008, 11:23 AM
Moongaze   Oh, it actually does that to the game? I didn...   Apr 5 2008, 12:30 PM
GreyArea   I just had a nasty feeling. Do the IA Clerics hav...   Apr 5 2008, 12:38 PM
Raven   Raven would you be able to shed light on if Cleric...   Apr 5 2008, 01:45 PM
GreyArea   Very good and valid point. Noted and I was thinki...   Apr 5 2008, 02:44 PM
Raven   Thanks again, Arkain :). If there is not a time ...   Apr 5 2008, 06:42 PM
Arkain   I have to admit that I'm a bit confused: Super...   Apr 5 2008, 08:25 PM
Silencer150   I was about to post a new topic asking about NPC m...   Jun 9 2009, 08:44 PM
Sikret   The readme files for IA said that installing any m...   Jun 9 2009, 09:59 PM


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