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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 17 Joined: 3-April 08 ![]() |
Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.
Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus: As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?). Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies. Cheers |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Well, The Longer Road simply removes the exp cap. As for compatibility it was fine in 4.2. I don't know about IA 5 though. One issue that might be of interest is that there is an important quest which might interfere with some content introduced by IA.
SPOILER! In WK level 3 you have to solve a quest rather fast to have any chance of actually getting the good ending. As far as I remember IA 5 added a new encounter, quest or something to this level. So there might be a bit of a hassle/problem.
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Lo-Fi Version | Time is now: 7th October 2025 - 07:22 AM |