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Apr 4 2008, 07:16 AM
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#1
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Forum Member Posts: 17 Joined: 3-April 08 |
Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.
Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus: As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?). Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies. Cheers |
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Apr 4 2008, 08:29 AM
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#2
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Forum Member Posts: 17 Joined: 3-April 08 |
Well to get around the Sola spider battle part open SK and go to global variables/atributes and find the encounter and spider parts and up them to I think its 3 and 4 respectivly.
I dump it down to 0 when playing normally because I console him in at act 1 with 500k exp cos I never have the patience to play most of the game before getting him. So if it is just the battles from the sola mod you can bypass them with SK, the read me states the effects of each command/variable so it shouldn't be too tough |
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Apr 4 2008, 11:41 AM
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#3
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Forum Member Posts: 467 Joined: 23-February 05 From: My den |
Well to get around the Sola spider battle part open SK and go to global variables/atributes and find the encounter and spider parts and up them to I think its 3 and 4 respectivly. I dump it down to 0 when playing normally because I console him in at act 1 with 500k exp cos I never have the patience to play most of the game before getting him. So if it is just the battles from the sola mod you can bypass them with SK, the read me states the effects of each command/variable so it shouldn't be too tough Ah, I see. Well, best not to install it together with IA, since I'm not too fond of messing with the console unless it's absolutely necessary. =3 The Longer Road adds quite a lot of content, and I seem to remember it also tampers with the XP caps in a way...because of Irenicus' high experience level. Quote from ReadMe: "Experience Cap reset to 40. No need to remove your old one though." -------------------- -Transition into darkness-
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GreyArea Longer Road compatable? Apr 4 2008, 07:16 AM
Moongaze I would also be interested in which NPC mods are c... Apr 4 2008, 08:03 AM
Raven According to the readme, it's not recommended ... Apr 4 2008, 08:37 AM
Arkain Well, The Longer Road simply removes the exp cap. ... Apr 4 2008, 11:52 AM
Raven I don't know about IA 5 though. One issue that... Apr 4 2008, 03:42 PM
Arkain [quote name='Arkain' post='30239' date='Apr 4 2008... Apr 5 2008, 06:01 PM
GreyArea Thanks for the heads up regarding LR.
Decided to ... Apr 4 2008, 12:48 PM
Shaitan Thanks for the heads up regarding LR.
Decided to ... Apr 4 2008, 04:53 PM
Clown Having played both the vew IA quest in WK and the ... Apr 4 2008, 04:50 PM
GreyArea Ok here is a list of names:
Valen
Solaufien
Miria... Apr 4 2008, 09:57 PM
Moongaze Neh'Taniel? Is it stable? Last time I checked,... Apr 5 2008, 06:32 AM
GreyArea Well I un-installed it due to re-reading the readm... Apr 5 2008, 11:23 AM
Moongaze Oh, it actually does that to the game? I didn... Apr 5 2008, 12:30 PM
GreyArea I just had a nasty feeling.
Do the IA Clerics hav... Apr 5 2008, 12:38 PM
Raven Raven would you be able to shed light on if Cleric... Apr 5 2008, 01:45 PM
GreyArea Very good and valid point.
Noted and I was thinki... Apr 5 2008, 02:44 PM
Raven Thanks again, Arkain :).
If there is not a time ... Apr 5 2008, 06:42 PM
Arkain I have to admit that I'm a bit confused: Super... Apr 5 2008, 08:25 PM
Silencer150 I was about to post a new topic asking about NPC m... Jun 9 2009, 08:44 PM
Sikret The readme files for IA said that installing any m... Jun 9 2009, 09:59 PM![]() ![]() |
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