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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 17 Joined: 3-April 08 ![]() |
Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.
Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus: As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?). Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies. Cheers |
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#2
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Forum Member Posts: 17 Joined: 3-April 08 ![]() |
Well to get around the Sola spider battle part open SK and go to global variables/atributes and find the encounter and spider parts and up them to I think its 3 and 4 respectivly.
I dump it down to 0 when playing normally because I console him in at act 1 with 500k exp cos I never have the patience to play most of the game before getting him. So if it is just the battles from the sola mod you can bypass them with SK, the read me states the effects of each command/variable so it shouldn't be too tough |
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Lo-Fi Version | Time is now: 7th October 2025 - 07:22 AM |