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#1
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Forum Member Posts: 17 Joined: 3-April 08 ![]() |
Just been looking around for some new NPC's to add some spunk to my party and thought it would be a laugh to have the man himself with me...and Sarevok and Imon for some fun.
Anyways what is the compatability criteria for mods? I have read the list and from what I can gather is thus: As long as the spells are left along and abilities are unchanged from IA standards (i assume IA overwrites them anyways when you install it last in the install chain?). Please any assistance with this would be great cos I want to have some fun with them but am unsure if they will make IA go crash crash or just have the possibility of minor inconsistancies. Cheers |
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#2
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Forum Member Posts: 467 Joined: 23-February 05 From: My den ![]() |
I would also be interested in which NPC mods are compatible, or incompatible, whichever list is shorter and easier to put here.
I read Solaufein's spider battle was incompatible, for one? A little shamelessness... due to lack of any drastic changes, Wikaede should be compatible, as I'm positive my future NPC Lockheart should work, again due to lack of anything drastic. I'm in no way a coder, let alone a good one... so if they turn out to be incompatible, I'd be more than happy to work with Sikret on making them work with IA. The same applies to Vlad and TS/NeJ. Of course, there's a lot of NPC mods out there, so new things will no doubt be discovered in due time. Even I haven't played all of them. This post has been edited by Moongaze: Apr 4 2008, 08:04 AM -------------------- -Transition into darkness-
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