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> Xephistagoras problem, [topic split by Baronius]
smeagolheart
post Mar 30 2008, 06:01 PM
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Joined: 30-March 08




I have a big problem when Xephistagoras shows up for me with the other folks. They have thier dialog cutscene then X attacks them, then I got a CTD as they morph into skeletons.

Sooooo.....

After seeing if it was an isolated thing (wasn't kept crashing on that cutscene) next time I just shot the paladins to see what would happen and they turned to skeletons and were dead.

I thought I was good to go and saved after that but Xephistagoras never shows up now and the game "stutters". I tried entering the friendly arm inn and that overwrote my autosave too. So I'm kinda in trouble I guess with this since it doesn't matter where I go now that game stutters like mad. I am not thrilled about losing my experience by going back to a much earlier savegame that works fine.

I'm guessing the scripts are waiting for some trigger or something. Any suggestions?

Please please?



:/

This post has been edited by smeagolheart: Mar 30 2008, 06:05 PM
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Baronius
post Mar 31 2008, 06:08 PM
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From: Magyarország




Let's try to reproduce the situation then. Use these in CLUAConsole, and go to the scene after typing them:

SetGlobal("BW05_SeenXeph","GLOBAL",0)
SetGlobal("BW05_Bandit2SeePC", "GLOBAL", 0)
SetGlobal("BW05_NoCutScene_KillKnights", "GLOBAL", 0)

By the way:
QUOTE
next time I just shot the paladins to see what would happen and they turned to skeletons and were dead.

This is also correct, GCE1 is prepared for the case when the player attacks the paladins (e.g. with a thief character), so it's possible that the stutter problem is independent, or at least, caused by (an interference with) another mod (because you've done nothing wrong or unusual here).


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