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> Xephistagoras problem, [topic split by Baronius]
smeagolheart
post Mar 30 2008, 06:01 PM
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Joined: 30-March 08




I have a big problem when Xephistagoras shows up for me with the other folks. They have thier dialog cutscene then X attacks them, then I got a CTD as they morph into skeletons.

Sooooo.....

After seeing if it was an isolated thing (wasn't kept crashing on that cutscene) next time I just shot the paladins to see what would happen and they turned to skeletons and were dead.

I thought I was good to go and saved after that but Xephistagoras never shows up now and the game "stutters". I tried entering the friendly arm inn and that overwrote my autosave too. So I'm kinda in trouble I guess with this since it doesn't matter where I go now that game stutters like mad. I am not thrilled about losing my experience by going back to a much earlier savegame that works fine.

I'm guessing the scripts are waiting for some trigger or something. Any suggestions?

Please please?



:/

This post has been edited by smeagolheart: Mar 30 2008, 06:05 PM
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Baronius
post Mar 31 2008, 02:22 PM
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Master of energies
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Joined: 9-July 04
From: Magyarország




As a quick attempt (or rather a test), please copy the following file to your Override. Does the game still crash?

I don't remember exactly, does anyone know if this is the one used for the (BG1-only?) monster summoning (the grey "mushroom cloud")? It has a green version too. At the moment, I suspect that this causes the crash (the Skeleton Warriors after the death of knights should appear in such a cloud).
Attached File(s)
Attached File  spboom.bam ( 13.91k ) Number of downloads: 1
 


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