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#1
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![]() ![]() Premium Member Posts: 138 Joined: 27-March 08 ![]() |
Hi all, love the mod so far but I've only just begun. Here's what I've got
Protag - Necromancer lvl 12 Kensai lvl 11 with Joril's Dagger & Lilacor and 1 * in staves for crushing (+3 martial staff) and piercing (+2 staff spear) Wizard Slayer>Thief lvl 9/11 +3 long sword & Sword of Balduran (+3 club) Nalia lvl 12 I'm going to drop her for Imoen later on Ranger>Cleric lvl 8/11 with FoA Vagrant lvl 10 with Frostreaver and Mencar's hammer I'm wondering where to head to next. I think my options are: Trademeet - Troll mound, Ogre's Tower or Trademeet Tomb Windspear Hills - I haven't touched anything yet except giving Dryads back Watcher's Keep - but I have Kitthlix so I'm worried about the Spider Queen encounter I've read about Unseeing Eye quest - I have no spell shield for Beholders and that's been my only defense in the past Rakshasa - in the Temple sewers Planar Sphere Planar Prison Temple Sewers party with Gaius and probably some I've forgotten. I just did the Slaver ship and found that to be very fun, however if one wanted to they could just wait for Assassins to keep spawning and restock their healing potions. The only thing I'm bummed about is that I have an issue that was posted in this thread - http://forums.blackwyrmlair.net/index.php?showtopic=3190 I've tried all the lower settings and restarts and defrag but I still get the walk 3 steps and pause choppiness. I believe, but I will eventually go back and test it, that the choppiness only started once I entered the Copper Corronet. Up until that I was fine but now it persists. I think I'm gonna go down to the bridge in the Unseeing Eye quest and see if I can handle those Beholders and then clear some of first level of Firkraggs' joint. But after that I dunno. ![]() Thanks in advance. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Maybe the game is spending a lot of time going thru those 9999 stacked gems if they are in a container Yes, this is exactly why bottomless bags (or too many normal bags) can cause choppiness. Even 999 items of the same kind stacked in the normal inventory (out of bags) occupy only one inventory slot and the game goes through all of them at once and in one sinlge shot; whereas, if the same amount of items are in a bag, they are not actually stacked and each of them occupies one slot for itself and the game has to check each of them individually. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 7th June 2025 - 04:54 PM |