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Mar 17 2008, 10:47 PM
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#1
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
The bug was known for v15 already. Wouldn't it be easier to fix it in UB itself?
[This topic was split from this] -------------------- Mental harmony dispels the darkness.
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Mar 25 2008, 01:05 PM
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#2
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Forum Member Posts: 105 Joined: 25-August 06 |
Replying rather late (I've been away). I'm only really following this out of curiosity but here goes:
I think you've been making three criticisms of Fixpack but we're only really talking about one here. The two we're not talking about are (i) "subjectivity" and (ii) "lack of testing". As it happens I don't really buy either of those objections, but your third point about dependencies can be made without reference to either, so I'll put both aside. On the main topic: as it happens I agree with you about the Crooked Crane area script (I don't think it can really be called a bug, since it doesn't break either the vanilla game or UB itself, but it does seem to be a mistaken choice from the point of view of compatibility). I also agree with the other example you've used quite often, about keys being used up (in an earlier version of FP, before my time in fact). I mildly tripped over the Crooked Crane issue myself in a beta version of SCSII, in fact. But I actually think these are special cases (one of which isn't actually in FP, of course; the other one of which was acknowledged to be a mistake), and what's special about them is that it's virtually impossible to work around them with good coding. Pretty much everything else in FP can be allowed for by appropriate coding. I think this is something you noted yourself in your reply to me: QUOTE (1) You have no problems with WeiDU TP2, you're skilled in WeiDU and G3 Fixpack so you don't have to spend hours to learn the basics. If you work for a longer time on a code after all (e.g. because of a more complex problem to harmonize a mod with G3 Fixpack), you gladly do it because you agree with the principles of G3 Fixpack. Not everyone agrees, and not everyone has the skills and/or time to spend hours for such things. I'd only amend that to say that I'm not skilled in G3 Fixpack (I've hardly even looked at its code). But I did go to a lot of trouble to write a mod that made as few assumptions as possible about the underlying structure of the files etc that it was dealing with. And I agree, that's considerably harder than just doing basic copy-replace in WEIDU. But - and this is probably the key point - it's necessary anyway if you want to write a mod that's compatibility-friendly in general, that's not going to crash when confronted with the plethora of NPCs, quest packs, item packs, tactical mods, kits and tweaks that people use. These things modify vast chunks of the game in various different ways and you can't guess what they'll change and leave alone, so if you want to be compatibility-friendly you have to write advanced WEIDU code. (The original version of SCS I was much more basic, and choked badly on any install except my own - it was about the first lesson I learned after releasing the mod publicly.) I think (I'm not sure) that it might be fair to say that FP isn't a good platform for beginning modders; but then, it's not designed as a modding platform, it's designed as a fixpack. I can also believe that it's not ideal for modders who aren't in any case particularly interested in large-scale compatibility (which seems to me to be a perfectly valid design choice, just not one I share). But I do think that (i) writing seriously compatibility-friendly code in an era of hundreds of complex mods requires reasonably sophisticated coding, and (ii) once you're doing that kind of coding, FP doesn't cause any further problems. One case study: I wrote SCSII on FP v3. Once I wrote it, I tried it on an unfixpacked install, and on a BD install; it worked fine on both (I think there was one nonexistent file that had to be checked for on an unfixpacked install, otherwise no problems). It's also worked fine on subsequent versions of FP. I'm not showing off - just trying to demonstrate that it's doable without a detailed knowledge of what's in a given fixpack. |
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Baronius UB bug still present in v16 Mar 17 2008, 10:47 PM
kulyok Naturally, and I do wish it were fixed, as well as... Mar 18 2008, 07:46 AM
Sikret Naturally, and I do wish it were fixed, as well as... Mar 19 2008, 08:20 AM
Jab UB and QP have been severely bugged for years. The... Mar 19 2008, 04:26 PM
Moongaze I agree about stability.
....and likely writing i... Mar 19 2008, 08:29 AM
Sikret "Stability" is not the only criterion, b... Mar 19 2008, 09:54 AM
Sikret @Jab
It's funny that you quoted a paragraph w... Mar 19 2008, 04:56 PM
Jab Misreading my name for Vlad's is the simplest ... Mar 19 2008, 05:16 PM
Sikret No flamewar is in progress in this thread; it... Mar 19 2008, 06:58 PM
Jab No flamewar is in progress in this thread; it... Mar 19 2008, 07:20 PM
Sikret No flamewar is in progress in this thread; it... Mar 19 2008, 08:08 PM
Baronius 1) Some people consider this as a competition (or ... Mar 19 2008, 08:58 PM
The Bigg I was going to post about how backwards compatibil... Mar 19 2008, 09:14 PM
Baronius Accidents and problems always happen, but:
1) It ... Mar 19 2008, 09:48 PM
DavidW I'm deeply reluctant (as a newish observer of ... Mar 20 2008, 02:07 AM
Valiant Exaggerating you say? Well, not at all. I believe ... Mar 20 2008, 08:44 AM
Baronius First of all, it's important to note that the ... Mar 20 2008, 09:01 PM
SimDing0 The is pretty good work, guys. You're actually... Mar 22 2008, 01:08 PM
Valiant The is pretty good work, guys. You're actually... Mar 22 2008, 01:37 PM
SimDing0 Because this is all daft and I don't care? Mar 22 2008, 01:50 PM
Valiant If you don´t care and all is daft, then just simp... Mar 22 2008, 01:53 PM
SimDing0 Expressing my contempt for the proceedings is a pe... Mar 22 2008, 01:57 PM
Valiant If you say so... Mar 22 2008, 02:01 PM
Sikret UB has many other serious bugs even if we put asid... Mar 25 2008, 02:50 PM
Baronius They are interrelated to a certain extent (depende... Mar 25 2008, 02:51 PM
DavidW Almost forgot:
It's a specific case, indeed. ... Mar 25 2008, 03:50 PM
DavidW Okay, so I seriously don't want to get into di... Mar 25 2008, 03:47 PM
Baronius Then the coupling of SCS2 is stronger than I thoug... Mar 25 2008, 04:06 PM
plainab I recently came across this issue as I was working... Aug 27 2008, 11:23 PM
Baronius Nice solution, plainab. :thumb: It's "int... Aug 28 2008, 02:51 AM
plainab
He likes the code and that makes me happy. :D ... Aug 28 2008, 08:02 AM
Baronius @plainab:
This is exactly why I gave up any attem... Aug 28 2008, 05:05 PM
Sir_Carnifex I haven't said anything in these fixpack, etc.... Aug 28 2008, 05:39 PM
Sikret the G3FP developers have defined a new way of tria... Aug 28 2008, 10:21 PM
DavidW the G3FP developers have defined a new way of tria... Aug 28 2008, 10:33 PM
plainab I need to calm down. 10...9...8...7...6...5...4..... Aug 28 2008, 10:06 PM
Sikret The fact that the developers of BG2 fixpack don... Aug 28 2008, 10:47 PM
DavidW And the last point: if you are ready to object aga... Aug 28 2008, 10:57 PM
Baronius DavidW, I'm sure Sikret has even less hope tha... Aug 28 2008, 11:18 PM
Ancalagon_UK Theres something I still dont get though, Baronius... Aug 29 2008, 09:53 AM
Sikret Theres something I still dont get though, Baronius... Aug 29 2008, 10:24 AM
Ancalagon_UK Ba ha ha ha ha! Yes, you are attacking it. You... Aug 29 2008, 10:40 AM
Sikret Actually no, players who use free mods have no rig... Aug 29 2008, 11:16 AM
Baronius Ancalagon_UK, I would suggest to you to study the ... Aug 29 2008, 10:44 AM
DavidW 3. They blackmail mod developers to use the G3 Fix... Aug 29 2008, 11:20 AM
The Bigg proper testing IS possible, if they allocate time ... Aug 29 2008, 11:57 AM
Ancalagon_UK
hey I'm a professional software developer wi... Aug 29 2008, 11:19 AM
Baronius They're still manipulating, and the practice h... Aug 29 2008, 11:38 AM
DavidW
Is this partly the issue? I don't and didn... Aug 29 2008, 11:45 AM
Baronius
Well, I do. They have succeeded to advertise it e... Aug 29 2008, 11:55 AM
DavidW
Well, I do.
Okay, so since I don't really ... Aug 29 2008, 12:06 PM
Baronius
As I've said, it's a question of definiti... Aug 29 2008, 12:06 PM
coaster A player's perspective - I am not even going t... Aug 29 2008, 01:08 PM
Jarno Mikkola At its current status, the Bg2 fixpack is best be ... Aug 29 2008, 01:50 PM
Sikret At its current status, the Bg2 fixpack is best be ... Aug 30 2008, 10:33 PM
DavidW 2- Hidden bugs, which will come to surface and sho... Aug 30 2008, 10:40 PM

Sikret So I'm wondering what would make something a ... Aug 30 2008, 10:51 PM

DavidW So I'm wondering what would make something a ... Aug 30 2008, 11:00 PM
Jarno Mikkola No, even if you install it alone, it will add lots... Sep 1 2008, 11:25 AM
Sikret Like what? If we are talking about the key items t... Sep 1 2008, 02:30 PM
Lorph Halys See my edit to this post for the reason I'm no... Sep 1 2008, 02:51 PM
Baronius If this has been your impression, then I must have... Aug 29 2008, 04:32 PM
Sir_Carnifex Even if you are right, if you resort to posting li... Aug 29 2008, 05:18 PM
The Bigg This from a person who actively participates in th... Aug 29 2008, 05:26 PM
Sir_Carnifex Under the name Proteus_Za or something like that. ... Aug 29 2008, 05:35 PM
The Bigg Shows how much attention I have for details (and t... Aug 29 2008, 05:37 PM
Ardanis I could just sign under this statement.
I wonder ... Aug 29 2008, 09:15 PM
Sir_Carnifex I wonder if anyone posting there is actually being... Aug 29 2008, 11:22 PM
Baronius The anonymity of the internet and the lack of need... Aug 30 2008, 12:34 AM
DavidW It usually reflects a weak character, a weak perso... Aug 30 2008, 10:17 AM
Ardanis I was as serious as possible about blackmailing. I... Aug 30 2008, 01:28 AM
Baronius
I suspect it's also about different forum po... Aug 30 2008, 02:25 PM
Lorph Halys Having at least made an attempt to read your enorm... Aug 30 2008, 05:04 PM
Baronius They indeed consider it a big popularity contest, ... Aug 30 2008, 05:37 PM
Lorph Halys On the other hand, we've never cared if many p... Aug 30 2008, 06:23 PM
Baronius Two different things.
As everyone else, I believe... Aug 30 2008, 06:46 PM
Lorph Halys And I still believe you're strongly influenced... Aug 30 2008, 07:06 PM
Jab These threads are just hatcheries for trolls. Give... Aug 30 2008, 06:50 PM
Baronius Thanks Jab, I'm not trying to convince G3 FP d... Aug 30 2008, 06:52 PM
Sir_Carnifex But it takes fire and acid to kill them. So... :) Aug 30 2008, 06:54 PM
Baronius @Jab: I hope that's some fine Czech beer in yo... Aug 30 2008, 06:59 PM
Jab Baronius: I must say, that I don't consider ot... Aug 30 2008, 07:07 PM
Baronius
True. Sometimes one unintentionally generalizes i... Aug 30 2008, 07:15 PM
DavidW Okay, so two quick points:
1) I think it would be... Aug 30 2008, 08:21 PM
Baronius As I've emphasized earlier, it's a matter ... Aug 30 2008, 11:12 PM
DavidW Well, to be fair, it's my terminology to call ... Aug 30 2008, 11:22 PM
Ardanis BTW, this indeed might have something to do with h... Aug 30 2008, 11:45 PM
Baronius You don't need to thank anything, but I'm ... Aug 30 2008, 11:47 PM
DavidW I know I've quoted it already, but I like it s... Aug 31 2008, 10:36 AM
Baronius I forgot to emphasize that I was interpreting your... Aug 31 2008, 11:46 AM
DavidW I agree that discussing definitions can get tireso... Aug 31 2008, 11:29 PM
Baronius
For Sikret and me, it doesn't. There is no ne... Sep 1 2008, 12:37 AM
plainab
This is true. However, may I bring up something t... Sep 1 2008, 05:25 AM
The Bigg I think it's pretty poor of a program's de... Sep 1 2008, 10:30 AM
DavidW To avoid getting enmeshed in a philosophy-of-langu... Sep 1 2008, 09:25 AM
coaster Unfortunately there are a few bugs outstanding in ... Sep 1 2008, 01:50 PM
The Bigg TBH I wonder whether the "suck it and see... Sep 1 2008, 02:00 PM![]() ![]() |
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