The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Infinity Engine Talk Table Editor
Baronius
post Nov 20 2005, 12:38 AM
Post #1


Master of energies
Group Icon

Council Member
Posts: 3324
Joined: 9-July 04
From: Magyarország




INFINITY ENGINE TALK TABLE EDITOR

WEBSITE: http://www.blackwyrmlair.net/Tools/tlkeditor.php

I finished its development a few months ago, but could not release it so far. Now I have made the documentation, so TLKEditor is ready to work with your dialog.tlk-s. smile.gif
Please inform me if you encounter any problem/bug while using this program.
  • This program is based on BWL's Talk Table Viewer. It contains all of TLKViewer's functions, but also offers services related to talk table editing.
    Works with all of the IE games (BG1, PST, IWD, BG2, IWD2), including all of their official expansions and unofficial mods
  • Can view and edit talk table (TLK) files. You can edit already existing strings and create new ones. You can edit the sound resource references as well.
  • TLKAssistant gives access to the editor functions. Every function can also be activated by using hotkeys. You can undo your changes on each string separately. You can also truncate the TLK file.
  • Customisable browser window to display the string (font, font color & size, background color), displays the offset, length, type, sound reference, volume variance and pitch variance of the string
  • Fast and powerful search engine with several settings (complex search with multiple search terms, highlight results, case sensitivity, whole words, length-oriented and absolute search method, search from a certain string, theoretically unlimited number of results, search is interruptable by user)
  • Technical statistics of your TLK file (average string length, longest string, number of strings by type, number of strings by their size, size map and string size graphs)
  • Text statistics of your TLK file (occurances of user-defined words/expressions)
  • TLK to TXT export (instant raw export, guided export with various settings)
  • Configuration (your last used settings are stored and remembered when the program is run next time, auto-load last opened file when the program starts, button to load last opened file)


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Baronius
post Mar 23 2008, 04:14 AM
Post #2


Master of energies
Group Icon

Council Member
Posts: 3324
Joined: 9-July 04
From: Magyarország




QUOTE(Ulicus)
It was just me being an idiot after all! Sorry for wasting your time. (I'll go and, uh, hide under a rock....)


QUOTE(Baronius)
If it happens, it has a reason which isn't your mistake.


smile.gif

IE Talk Table Editor should automatically set that flag to true (i.e. tick the checkbox) when it detects it's a BG2 TLK. If it's a usual BG2 dialog.tlk, the detection should always be successful when you open the file. But for some reason, it was not ticked for you. Perhaps you removed the tick, I don't know. Nonetheless, it's still not your mistake, because IE Talk Table Editor could also consider all StrRefs BG2-specific (because as far as I know, none of the IE games are unhappy if they have to read StrRefs of type seven -- these are BG2's usual StrRefs).

Nevermind, it's now solved. Don't hesitate to return if you need any more assistance, Ulicus.


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 2nd August 2025 - 09:05 AM