![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
INFINITY ENGINE TALK TABLE EDITOR
WEBSITE: http://www.blackwyrmlair.net/Tools/tlkeditor.php I finished its development a few months ago, but could not release it so far. Now I have made the documentation, so TLKEditor is ready to work with your dialog.tlk-s. ![]() Please inform me if you encounter any problem/bug while using this program.
-------------------- Mental harmony dispels the darkness.
|
|
|
![]() |
![]()
Post
#2
|
|
![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE(Ulicus) It was just me being an idiot after all! Sorry for wasting your time. (I'll go and, uh, hide under a rock....) QUOTE(Baronius) If it happens, it has a reason which isn't your mistake. ![]() IE Talk Table Editor should automatically set that flag to true (i.e. tick the checkbox) when it detects it's a BG2 TLK. If it's a usual BG2 dialog.tlk, the detection should always be successful when you open the file. But for some reason, it was not ticked for you. Perhaps you removed the tick, I don't know. Nonetheless, it's still not your mistake, because IE Talk Table Editor could also consider all StrRefs BG2-specific (because as far as I know, none of the IE games are unhappy if they have to read StrRefs of type seven -- these are BG2's usual StrRefs). Nevermind, it's now solved. Don't hesitate to return if you need any more assistance, Ulicus. -------------------- Mental harmony dispels the darkness.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 2nd August 2025 - 09:05 AM |