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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
INFINITY ENGINE TALK TABLE EDITOR
WEBSITE: http://www.blackwyrmlair.net/Tools/tlkeditor.php I finished its development a few months ago, but could not release it so far. Now I have made the documentation, so TLKEditor is ready to work with your dialog.tlk-s. ![]() Please inform me if you encounter any problem/bug while using this program.
-------------------- Mental harmony dispels the darkness.
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Glad to read you're satisfied with this small tool!
![]() QUOTE There's one slight problem that I've noticed, however. Whenever I edit a block of text that contains "<CHARNAME>", the game seems to get confused and - instead of displaying my character's name - it will actually display "<CHARNAME>" in the in-game text. Is there any way around this? Am I just being an idiot? If it happens, it has a reason which isn't your mistake. Hopefully, we will find the source of the problem. First of all, I suppose you meant it displays "<CHARNAME>" in the game but without the quotes (i.e. you used quotes in your post to enclose <CHARNAME> but they don't actually appear in the game). Did you copy & paste text from somewhere, e.g. from another editor (such as Microsoft Word) into the text box of IE Talk Table Editor? Did the pasted text contain <CHARNAME> (if the question makes sense)? Did the entry include <CHARNAME> in advance and you edited other parts of it, or did you type CHARNAME manually, i.e. added it to an entry that didn't contain it? Could you tell the exact scenario? For example, "I open the TLK file, edit the string with <CHARNAME>, and then I press F5". What other steps do you do meanwhile? I guess you can easily reproduce the bug (does it happen always when you edit such an entry)? -------------------- Mental harmony dispels the darkness.
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#3
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Forum Member Posts: 3 Joined: 23-March 08 ![]() |
Thanks for the quick response.
Glad to read you're satisfied with this small tool! ![]() Most satisfied. I'm pleased I've finally been able to rewrite Jaheira's biography, for one thing. The one BioWare wrote (with her birth placed during the Tethyrian civil war) meant she was in her early twenties... which was odd. ![]() First of all, I suppose you meant it displays "<CHARNAME>" in the game but without the quotes (i.e. you used quotes in your post to enclose <CHARNAME> but they don't actually appear in the game). Aye, that's what I meant. Did you copy & paste text from somewhere, e.g. from another editor (such as Microsoft Word) into the text box of IE Talk Table Editor? Did the pasted text contain <CHARNAME> (if the question makes sense)? Nope, no copying and pasting. Did the entry include <CHARNAME> in advance and you edited other parts of it, or did you type CHARNAME manually, i.e. added it to an entry that didn't contain it? The problem occurs in either situation. I first noticed it when I edited other parts of an entry that already included CHARNAME, however. Then started to experiment. (Inserting my own CHARNAME, etc) Could you tell the exact scenario? For example, "I open the TLK file, edit the string with <CHARNAME>, and then I press F5". What other steps do you do meanwhile? I guess you can easily reproduce the bug (does it happen always when you edit such an entry)? Yeah, it has happened every time so far. Here's exactly what I do in the format you requested: "I open the TLK file, edit a string that contains <CHARNAME>, and then I press F5. From this point foward, the game displays that string's instance of <CHARNAME> as '<CHARNAME>', instead of 'John Doe/Whoever' " |
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Lo-Fi Version | Time is now: 2nd August 2025 - 09:12 AM |