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Feb 8 2008, 11:21 PM
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#1
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Forum Member Posts: 17 Joined: 8-February 08 |
Hi
Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses. FAMCAT.BAM <cat img FAMCAT.CRE SPWI123.SPL <find familiar spell SPWI123C.BAM <spell icon Now I have no clue how and what to edit in those files. I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right). Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file? This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM |
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Feb 10 2008, 07:07 AM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Are you sure about that? Creature scripts don't run for creatures that are not in the area currently.
If that was the case every creature script in the game would be running continuously all the time. So if you put that block in the familiars script and then the party moved to another area...but the familiar didn't..how is the familiar going to continue to run its script? The Familiar isn't a party member remember so it is not treated as such, also you may experience oddity with scripts in areas that are not in mastarea.2da as they continue to run the area script from the preceeding area. The way I do it in my version...is add the blocks to baldur.bcs, this covers every contingency because if the familiar is ever not in the same area as Player1 it moves to Player1 (assuming its not in the backpack of course). baldur.bcs is where the developers did all their familiar stuff so i see no reason not to continue to use it. |
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blackdevil0742 Howdo you create a spell? Feb 8 2008, 11:21 PM
WizWom the familiars are set up in the baldur.gam file, a... Feb 9 2008, 01:17 AM
blackdevil0742 OK, thanks. I'll try and make a summon spell t... Feb 9 2008, 01:28 AM
Rabain I think it is easier for what you want to do if yo... Feb 9 2008, 01:56 AM
Rabain Oh and just a note: Familiars aren't set up in... Feb 9 2008, 02:03 AM
WizWom Oh and just a note: Familiars aren't set up in... Feb 9 2008, 12:52 PM
blackdevil0742 I'd prefer if it wouldn't mess with the ga... Feb 9 2008, 02:32 AM
Rabain Yeah thats the bit that is hardcoded! It... Feb 9 2008, 08:29 AM
blackdevil0742 I'll guess that I'll have to wait for the ... Feb 9 2008, 08:33 AM
Rabain Actually I can save you a lot of work.
Download m... Feb 9 2008, 08:37 AM
blackdevil0742 So i dowloaded the thing. There a re lots of files... Feb 9 2008, 09:21 AM
Rabain In the tp2 just search for entries with *cat* and ... Feb 9 2008, 09:59 AM
blackdevil0742 I've manged to get the winter wolf into the ga... Feb 9 2008, 11:27 AM
Rabain Well my version is like a normal familiar....it do... Feb 9 2008, 12:13 PM
blackdevil0742 huh. It's very complicated and confusing indee... Feb 9 2008, 12:43 PM
Rabain Yes...my suggestion was to just replace one of the... Feb 9 2008, 01:04 PM
WizWom Another thing you have to think of with the script... Feb 10 2008, 06:26 AM
blackdevil0742 I think that I'll stick to other peoples mods ... Feb 9 2008, 02:44 PM
Rabain I believe the drow armor thing is done via script.... Feb 9 2008, 03:31 PM
blackdevil0742 OK, tanks ;) Feb 9 2008, 03:38 PM![]() ![]() |
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