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> Howdo you create a spell?, Similar to Find Familiar
blackdevil0742
post Feb 8 2008, 11:21 PM
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Hi

Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses.

FAMCAT.BAM <cat img
FAMCAT.CRE
SPWI123.SPL <find familiar spell
SPWI123C.BAM <spell icon

Now I have no clue how and what to edit in those files.

I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right).

Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file?

This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM
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Rabain
post Feb 10 2008, 07:07 AM
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GOD


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Posts: 1728
Joined: 14-July 04
From: Ireland




Are you sure about that? Creature scripts don't run for creatures that are not in the area currently.

If that was the case every creature script in the game would be running continuously all the time.

So if you put that block in the familiars script and then the party moved to another area...but the familiar didn't..how is the familiar going to continue to run its script? The Familiar isn't a party member remember so it is not treated as such, also you may experience oddity with scripts in areas that are not in mastarea.2da as they continue to run the area script from the preceeding area.

The way I do it in my version...is add the blocks to baldur.bcs, this covers every contingency because if the familiar is ever not in the same area as Player1 it moves to Player1 (assuming its not in the backpack of course). baldur.bcs is where the developers did all their familiar stuff so i see no reason not to continue to use it.
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blackdevil0742   Howdo you create a spell?   Feb 8 2008, 11:21 PM
WizWom   the familiars are set up in the baldur.gam file, a...   Feb 9 2008, 01:17 AM
blackdevil0742   OK, thanks. I'll try and make a summon spell t...   Feb 9 2008, 01:28 AM
Rabain   I think it is easier for what you want to do if yo...   Feb 9 2008, 01:56 AM
Rabain   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 02:03 AM
WizWom   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 12:52 PM
blackdevil0742   I'd prefer if it wouldn't mess with the ga...   Feb 9 2008, 02:32 AM
Rabain   Yeah thats the bit that is hardcoded! It...   Feb 9 2008, 08:29 AM
blackdevil0742   I'll guess that I'll have to wait for the ...   Feb 9 2008, 08:33 AM
Rabain   Actually I can save you a lot of work. Download m...   Feb 9 2008, 08:37 AM
blackdevil0742   So i dowloaded the thing. There a re lots of files...   Feb 9 2008, 09:21 AM
Rabain   In the tp2 just search for entries with *cat* and ...   Feb 9 2008, 09:59 AM
blackdevil0742   I've manged to get the winter wolf into the ga...   Feb 9 2008, 11:27 AM
Rabain   Well my version is like a normal familiar....it do...   Feb 9 2008, 12:13 PM
blackdevil0742   huh. It's very complicated and confusing indee...   Feb 9 2008, 12:43 PM
Rabain   Yes...my suggestion was to just replace one of the...   Feb 9 2008, 01:04 PM
WizWom   Another thing you have to think of with the script...   Feb 10 2008, 06:26 AM
blackdevil0742   I think that I'll stick to other peoples mods ...   Feb 9 2008, 02:44 PM
Rabain   I believe the drow armor thing is done via script....   Feb 9 2008, 03:31 PM
blackdevil0742   OK, tanks ;)   Feb 9 2008, 03:38 PM
Rabain   Are you sure about that? Creature scripts don...   Feb 10 2008, 07:07 AM


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