| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Feb 8 2008, 11:21 PM
Post
#1
|
|
|
Forum Member Posts: 17 Joined: 8-February 08 |
Hi
Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses. FAMCAT.BAM <cat img FAMCAT.CRE SPWI123.SPL <find familiar spell SPWI123C.BAM <spell icon Now I have no clue how and what to edit in those files. I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right). Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file? This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM |
|
|
|
![]() |
Feb 9 2008, 01:04 PM
Post
#2
|
|
|
GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Yes...my suggestion was to just replace one of the creatures in my Familiar spell. Link in my sig...downloads section.
A lot of work to get it working otherwise. Another thing you have to think of with the script...you shouldn't use the creatures script nor InMyArea() because if Player1 is not in your area it is unlikely your script will be running to move the global object! Best if this is just a check for the familiar itself and is placed in baldur.bcs. |
|
|
|
Feb 10 2008, 06:26 AM
Post
#3
|
|
|
Forum Member Posts: 67 Joined: 4-August 06 From: Wandering |
Another thing you have to think of with the script...you shouldn't use the creatures script nor InMyArea() because if Player1 is not in your area it is unlikely your script will be running to move the global object! As it turns out, the script works properly for everything but cut scene transitions. And I'm not sure a DPlayer3.BCS addition to check for the companion and move it to Player1 works properly, I'd have to re-check. |
|
|
|
blackdevil0742 Howdo you create a spell? Feb 8 2008, 11:21 PM
WizWom the familiars are set up in the baldur.gam file, a... Feb 9 2008, 01:17 AM
blackdevil0742 OK, thanks. I'll try and make a summon spell t... Feb 9 2008, 01:28 AM
Rabain I think it is easier for what you want to do if yo... Feb 9 2008, 01:56 AM
Rabain Oh and just a note: Familiars aren't set up in... Feb 9 2008, 02:03 AM
WizWom Oh and just a note: Familiars aren't set up in... Feb 9 2008, 12:52 PM
blackdevil0742 I'd prefer if it wouldn't mess with the ga... Feb 9 2008, 02:32 AM
Rabain Yeah thats the bit that is hardcoded! It... Feb 9 2008, 08:29 AM
blackdevil0742 I'll guess that I'll have to wait for the ... Feb 9 2008, 08:33 AM
Rabain Actually I can save you a lot of work.
Download m... Feb 9 2008, 08:37 AM
blackdevil0742 So i dowloaded the thing. There a re lots of files... Feb 9 2008, 09:21 AM
Rabain In the tp2 just search for entries with *cat* and ... Feb 9 2008, 09:59 AM
blackdevil0742 I've manged to get the winter wolf into the ga... Feb 9 2008, 11:27 AM
Rabain Well my version is like a normal familiar....it do... Feb 9 2008, 12:13 PM
blackdevil0742 huh. It's very complicated and confusing indee... Feb 9 2008, 12:43 PM
blackdevil0742 I think that I'll stick to other peoples mods ... Feb 9 2008, 02:44 PM
Rabain I believe the drow armor thing is done via script.... Feb 9 2008, 03:31 PM
blackdevil0742 OK, tanks ;) Feb 9 2008, 03:38 PM
Rabain Are you sure about that? Creature scripts don... Feb 10 2008, 07:07 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 25th January 2026 - 09:47 AM |