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Feb 8 2008, 11:21 PM
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#1
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Forum Member Posts: 17 Joined: 8-February 08 |
Hi
Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses. FAMCAT.BAM <cat img FAMCAT.CRE SPWI123.SPL <find familiar spell SPWI123C.BAM <spell icon Now I have no clue how and what to edit in those files. I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right). Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file? This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM |
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Feb 9 2008, 09:59 AM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
In the tp2 just search for entries with *cat* and update with your own descriptions, sounds etc etc.
Change the cre file with the cat in the name to use you Winter Wolf animation, give your wolf a wolf portrait and stick your portrait in the override... So long as you make the changes in the tp2 that I mentioned you won't need to do anything else. Keep the filename the same to avoid having to do other changes, it won't make any difference either way. The important things are the creature file, the descriptions in the tp2 and the portrait. You will find the tra references (@1, @2 etc) in the files in the English directory, in the mod folder. If you want your Winter Wolf sounds, copy the filenames from a winter wolf and assign them to the [sound] code in the tp2, make sense? This post has been edited by Rabain: Feb 9 2008, 10:01 AM |
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blackdevil0742 Howdo you create a spell? Feb 8 2008, 11:21 PM
WizWom the familiars are set up in the baldur.gam file, a... Feb 9 2008, 01:17 AM
blackdevil0742 OK, thanks. I'll try and make a summon spell t... Feb 9 2008, 01:28 AM
Rabain I think it is easier for what you want to do if yo... Feb 9 2008, 01:56 AM
Rabain Oh and just a note: Familiars aren't set up in... Feb 9 2008, 02:03 AM
WizWom Oh and just a note: Familiars aren't set up in... Feb 9 2008, 12:52 PM
blackdevil0742 I'd prefer if it wouldn't mess with the ga... Feb 9 2008, 02:32 AM
Rabain Yeah thats the bit that is hardcoded! It... Feb 9 2008, 08:29 AM
blackdevil0742 I'll guess that I'll have to wait for the ... Feb 9 2008, 08:33 AM
Rabain Actually I can save you a lot of work.
Download m... Feb 9 2008, 08:37 AM
blackdevil0742 So i dowloaded the thing. There a re lots of files... Feb 9 2008, 09:21 AM
blackdevil0742 I've manged to get the winter wolf into the ga... Feb 9 2008, 11:27 AM
Rabain Well my version is like a normal familiar....it do... Feb 9 2008, 12:13 PM
blackdevil0742 huh. It's very complicated and confusing indee... Feb 9 2008, 12:43 PM
Rabain Yes...my suggestion was to just replace one of the... Feb 9 2008, 01:04 PM
WizWom Another thing you have to think of with the script... Feb 10 2008, 06:26 AM
blackdevil0742 I think that I'll stick to other peoples mods ... Feb 9 2008, 02:44 PM
Rabain I believe the drow armor thing is done via script.... Feb 9 2008, 03:31 PM
blackdevil0742 OK, tanks ;) Feb 9 2008, 03:38 PM
Rabain Are you sure about that? Creature scripts don... Feb 10 2008, 07:07 AM![]() ![]() |
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