The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Howdo you create a spell?, Similar to Find Familiar
blackdevil0742
post Feb 8 2008, 11:21 PM
Post #1





Forum Member
Posts: 17
Joined: 8-February 08




Hi

Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses.

FAMCAT.BAM <cat img
FAMCAT.CRE
SPWI123.SPL <find familiar spell
SPWI123C.BAM <spell icon

Now I have no clue how and what to edit in those files.

I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right).

Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file?

This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Rabain
post Feb 9 2008, 08:37 AM
Post #2


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




Actually I can save you a lot of work.

Download my WTPFamiliars spell. This replaces the core game spell with a new one...where you can choose from a selection of 3 familiars rather than just getting one.

Then change one of my creature files to the winterwolf.

Then you can install the mod (making sure you still have the correct alignment), cast the spell and you are good to go.

Explaining the whole process and everything you would need to do both in the cre file and scripting would take longer than i have right now! smile.gif
Go to the top of the page
 
Quote Post

Posts in this topic
blackdevil0742   Howdo you create a spell?   Feb 8 2008, 11:21 PM
WizWom   the familiars are set up in the baldur.gam file, a...   Feb 9 2008, 01:17 AM
blackdevil0742   OK, thanks. I'll try and make a summon spell t...   Feb 9 2008, 01:28 AM
Rabain   I think it is easier for what you want to do if yo...   Feb 9 2008, 01:56 AM
Rabain   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 02:03 AM
WizWom   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 12:52 PM
blackdevil0742   I'd prefer if it wouldn't mess with the ga...   Feb 9 2008, 02:32 AM
Rabain   Yeah thats the bit that is hardcoded! It...   Feb 9 2008, 08:29 AM
blackdevil0742   I'll guess that I'll have to wait for the ...   Feb 9 2008, 08:33 AM
Rabain   Actually I can save you a lot of work. Download m...   Feb 9 2008, 08:37 AM
blackdevil0742   So i dowloaded the thing. There a re lots of files...   Feb 9 2008, 09:21 AM
Rabain   In the tp2 just search for entries with *cat* and ...   Feb 9 2008, 09:59 AM
blackdevil0742   I've manged to get the winter wolf into the ga...   Feb 9 2008, 11:27 AM
Rabain   Well my version is like a normal familiar....it do...   Feb 9 2008, 12:13 PM
blackdevil0742   huh. It's very complicated and confusing indee...   Feb 9 2008, 12:43 PM
Rabain   Yes...my suggestion was to just replace one of the...   Feb 9 2008, 01:04 PM
WizWom   Another thing you have to think of with the script...   Feb 10 2008, 06:26 AM
blackdevil0742   I think that I'll stick to other peoples mods ...   Feb 9 2008, 02:44 PM
Rabain   I believe the drow armor thing is done via script....   Feb 9 2008, 03:31 PM
blackdevil0742   OK, tanks ;)   Feb 9 2008, 03:38 PM
Rabain   Are you sure about that? Creature scripts don...   Feb 10 2008, 07:07 AM


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 25th January 2026 - 09:47 AM